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Steam News18 January 20179y ago

0.8.0.0 Update: absolutely tons of new stuff

Alright, after some off time there to get everything more polished, im back with a huge new update!

Full notes

Full Saga of the Void: Admirals update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedAlright, after some off time there to get everything more polished, im back with a huge new update! (If you want to see raw patchnotes skip to bottom) Firstly im introducing a new Gamemode, in this gamemode instead of building a fleet on the fly you can now create a fleet in the new skirmish area with a set amount of reasources and face off against a selection of 5 (for now) AI fleets built with the same amount. Secondly oculus touch support has been added, including the ability to rotate yourself with the extra buttons and render models for the touch controllers. Thirdly two new areas have been added, an encyclopedia area where you can get various stats about all of the vehicles available to you and the weapons attached to them. This is accompanied by a new tutorial area with a much greater write up about how to play the game. And finally a ton of small changes towords polish listed below: - oculus Touch A button rotates - Oculus Touch Render Models added. - Splashscreen not unity personal anymore - Combat Polished (targeting improved). - New Gamemode fleetmaker lobby added. - Menu Area palate remixed - Added new "Skirmish" Gamemode. - Improved look of shielding effect. - Healthbars added to enemy ships when you hover over them. - Ships in formation now fly at the same speed. - Victory gap improved. - On Wrist Minimap. - On Wrist Menu-Access. - Improved Engine Trails - Added Engine Trails to new ships. - Fixed the lighting going dark on re-loading the main level. - Stuff added in background to make maps look nicer. - Added Seemless trainsition between levels - Added Encyclopedia area. - Added Range to ship Weapons - Removed locked selection area bug. - Added new Tutorial Area. - Fixed Tutorial Missions. - New font. - Text no longer passes through objects - Fixed Ships Spawning limits. as usual, if you find any bugs give me a shout in the bugs threads and il see what i can do for getting them fixed!

Saga of the Void: Admirals changes

fixedAlright, after some off time there to get everything more polished, im back with a huge new update! (If you want to see raw patchnotes skip to bottom) Firstly im introducing a new Gamemode, in this gamemode instead of building a fleet on the fly you can now create a fleet in the new skirmish area with a set amount of reasources and face off against a selection of 5 (for now) AI fleets built with the same amount. Secondly oculus touch support has been added, including the ability to rotate yourself with the extra buttons and render models for the touch controllers. Thirdly two new areas have been added, an encyclopedia area where you can get various stats about all of the vehicles available to you and the weapons attached to them. This is accompanied by a new tutorial area with a much greater write up about how to play the game. And finally a ton of small changes towords polish listed below: - oculus Touch A button rotates - Oculus Touch Render Models added. - Splashscreen not unity personal anymore - Combat Polished (targeting improved). - New Gamemode fleetmaker lobby added. - Menu Area palate remixed - Added new "Skirmish" Gamemode. - Improved look of shielding effect. - Healthbars added to enemy ships when you hover over them. - Ships in formation now fly at the same speed. - Victory gap improved. - On Wrist Minimap. - On Wrist Menu-Access. - Improved Engine Trails - Added Engine Trails to new ships. - Fixed the lighting going dark on re-loading the main level. - Stuff added in background to make maps look nicer. - Added Seemless trainsition between levels - Added Encyclopedia area. - Added Range to ship Weapons - Removed locked selection area bug. - Added new Tutorial Area. - Fixed Tutorial Missions. - New font. - Text no longer passes through objects - Fixed Ships Spawning limits. as usual, if you find any bugs give me a shout in the bugs threads and il see what i can do for getting them fixed!

Alright, after some off time there to get everything more polished, im back with a huge new update! (If you want to see raw patchnotes skip to bottom) Firstly im introducing a new Gamemode, in this gamemode instead of building a fleet on the fly you can now create a fleet in the new skirmish area with a set amount of reasources and face off against a selection of 5 (for now) AI fleets built with the same amount. Secondly oculus touch support has been added, including the ability to rotate yourself with the extra buttons and render models for the touch controllers. Thirdly two new areas have been added, an encyclopedia area where you can get various stats about all of the vehicles available to you and the weapons attached to them. This is accompanied by a new tutorial area with a much greater write up about how to play the game. And finally a ton of small changes towords polish listed below:

  • oculus Touch A button rotates
  • Oculus Touch Render Models added.
  • Splashscreen not unity personal anymore
  • Combat Polished

(targeting improved). - New Gamemode fleetmaker lobby added. - Menu Area palate remixed - Added new "Skirmish" Gamemode. - Improved look of shielding effect. - Healthbars added to enemy ships when you hover over them. - Ships in formation now fly at the same speed. - Victory gap improved. - On Wrist Minimap. - On Wrist Menu-Access. - Improved Engine Trails - Added Engine Trails to new ships. - Fixed the lighting going dark on re-loading the main level. - Stuff added in background to make maps look nicer. - Added Seemless trainsition between levels - Added Encyclopedia area. - Added Range to ship Weapons - Removed locked selection area bug. - Added new Tutorial Area. - Fixed Tutorial Missions. - New font. - Text no longer passes through objects - Fixed Ships Spawning limits. as usual, if you find any bugs give me a shout in the bugs threads and il see what i can do for getting them fixed!

Source

Steam News / 18 January 2017

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