What changed
1 fix0 additions0 changes0 removals
fixedThis Update contains a few new ships and some bugfixes. Full Patch notes: - Chaged around ship categories to "Frigate", "Cruiser" and "Support" - Added Cruiser, expensive, slow, lots of guns. - Added Healer Ship, heals surrounding ships. - Added Light Destroyer, a cheap, multipurpose ship. - Reworked Destroyer, its a bit weaker and more specialised now. - Changed Ship model on Missile Ship, is weaker and more speciallised now. All the new ships can be found in the spawn menu, the on ship menu is more of a quick menu for now. - Temporary Ship movement indicator does not show with menu open - Missiles now track correctly - Tutorial Improved (only a bit) - Initial scaling up works better. Edit: Second hotfix up - You now cant select unit with menu open. - Added a check that should force the spawn menu to remain in the correct rotation. - Fixed Light Destroyer Target Acquisition and, they actual fire in the right direction now too. - CapitalShip has cannons now. - CapitalShip colliders improved. - Fixed that lag when explosions are first rendered. - Fixed the ships exploading for the first time lag. - Get map icons to display correctly. Polish to do!
Saga of the Void: Admirals changes
fixedThis Update contains a few new ships and some bugfixes. Full Patch notes: - Chaged around ship categories to "Frigate", "Cruiser" and "Support" - Added Cruiser, expensive, slow, lots of guns. - Added Healer Ship, heals surrounding ships. - Added Light Destroyer, a cheap, multipurpose ship. - Reworked Destroyer, its a bit weaker and more specialised now. - Changed Ship model on Missile Ship, is weaker and more speciallised now. All the new ships can be found in the spawn menu, the on ship menu is more of a quick menu for now. - Temporary Ship movement indicator does not show with menu open - Missiles now track correctly - Tutorial Improved (only a bit) - Initial scaling up works better. Edit: Second hotfix up - You now cant select unit with menu open. - Added a check that should force the spawn menu to remain in the correct rotation. - Fixed Light Destroyer Target Acquisition and, they actual fire in the right direction now too. - CapitalShip has cannons now. - CapitalShip colliders improved. - Fixed that lag when explosions are first rendered. - Fixed the ships exploading for the first time lag. - Get map icons to display correctly. Polish to do!
This Update contains a few new ships and some bugfixes.
Full Patch notes
- Chaged around ship categories to "Frigate", "Cruiser" and "Support" - Added Cruiser, expensive, slow, lots of guns. - Added Healer Ship, heals surrounding ships. - Added Light Destroyer, a cheap, multipurpose ship. - Reworked Destroyer, its a bit weaker and more specialised now. - Changed Ship model on Missile Ship, is weaker and more speciallised now. All the new ships can be found in the spawn menu, the on ship menu is more of a quick menu for now. - Temporary Ship movement indicator does not show with menu open - Missiles now track correctly - Tutorial Improved (only a bit) - Initial scaling up works better.
Edit
Second hotfix up - You now cant select unit with menu open. - Added a check that should force the spawn menu to remain in the correct rotation. - Fixed Light Destroyer Target Acquisition and, they actual fire in the right direction now too. - CapitalShip has cannons now. - CapitalShip colliders improved. - Fixed that lag when explosions are first rendered. - Fixed the ships exploading for the first time lag. - Get map icons to display correctly. Polish to do!