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Steam News25 October 20169y ago

Polishing Update

Everything has been polished, de-bugged and improved. still stuff left to do but this will go along way to making the game feel (*more) complete (to clarify polished, not anywhere near feature complete yet).

Full notes

Full Saga of the Void: Admirals update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedEverything has been polished, de-bugged and improved. still stuff left to do but this will go along way to making the game feel (*more) complete (to clarify polished, not anywhere near feature complete yet). -Friendly carriers now spawn bombers again. -You no longer have all units de-select upon returning to capitalship. -The unit cap has been increased -Ships now collide properlly and dont clip through each other -Ships get pushed by projectiles hitting them less -Missileship missiles now pass through the missileships so you can now fire at a 360 degree arc -The Destroyer allied and enemy versions now fire at the same rate. -The selection line is smaller and less cumbersome. -The grip button now de-selects all units, to de-select individual units press the touchpad then press the grip button. -Tutorial Updated -Tooltips telling you what everything on the controllers does is now present in the tutorial. -Dust is removed from the defence map. -Level loading systems updated. -Targeting and movement bugs have been "probably" fixed, i couldnt find a cause so i did aload of things that should stop any of the potential causes and it hasnt happened since so heyho. -about 5 other bugs i forgot.

Saga of the Void: Admirals changes

fixedEverything has been polished, de-bugged and improved. still stuff left to do but this will go along way to making the game feel (*more) complete (to clarify polished, not anywhere near feature complete yet). -Friendly carriers now spawn bombers again. -You no longer have all units de-select upon returning to capitalship. -The unit cap has been increased -Ships now collide properlly and dont clip through each other -Ships get pushed by projectiles hitting them less -Missileship missiles now pass through the missileships so you can now fire at a 360 degree arc -The Destroyer allied and enemy versions now fire at the same rate. -The selection line is smaller and less cumbersome. -The grip button now de-selects all units, to de-select individual units press the touchpad then press the grip button. -Tutorial Updated -Tooltips telling you what everything on the controllers does is now present in the tutorial. -Dust is removed from the defence map. -Level loading systems updated. -Targeting and movement bugs have been "probably" fixed, i couldnt find a cause so i did aload of things that should stop any of the potential causes and it hasnt happened since so heyho. -about 5 other bugs i forgot.

Everything has been polished, de-bugged and improved. still stuff left to do but this will go along way to making the game feel (*more) complete (to clarify polished, not anywhere near feature complete yet). -Friendly carriers now spawn bombers again. -You no longer have all units de-select upon returning to capitalship. -The unit cap has been increased -Ships now collide properlly and dont clip through each other -Ships get pushed by projectiles hitting them less -Missileship missiles now pass through the missileships so you can now fire at a 360 degree arc -The Destroyer allied and enemy versions now fire at the same rate. -The selection line is smaller and less cumbersome. -The grip button now de-selects all units, to de-select individual units press the touchpad then press the grip button. -Tutorial Updated -Tooltips telling you what everything on the controllers does is now present in the tutorial. -Dust is removed from the defence map. -Level loading systems updated. -Targeting and movement bugs have been "probably" fixed, i couldnt find a cause so i did aload of things that should stop any of the potential causes and it hasnt happened since so heyho. -about 5 other bugs i forgot.

Source

Steam News / 25 October 2016

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