Full notes
Full Sad Satan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
- Performance
Sad Satan changes
UI & USER EXPERIENCE Main Menu Overhaul:
Completely redesigned the interface for a more immersive and atmospheric experience.
Advanced Pause Menu: Added fully functional Audio Volume and Mouse Sensitivity sliders.
Loading System: Integrated a visual Loading Bar to ensure smooth transitions between game scenes.
Dynamic Language Selector: Implemented a new horizontal selection system supporting 8 languages (English, Chinese, German, Japanese, Polish, Portuguese, Russian, and Spanish).
GAMEPLAY & MECHANICS Save & Load System: Integrated a persistence engine to save and resume your progress at any time.
Navigation Map: Added a dedicated Map System (M) to help players navigate the complex corridors.
Stamina Buff: Increased the player’s sprint duration for better mobility and survival during encounters.
Interaction Refinement: Fixed issues with door triggers and key collection to ensure 100% responsiveness.
Enhanced Object Logic: Improved the detection and "pickup" mechanics for books and world items.
FIXES & OPTIMIZATION Navigation Mesh Update: Improved AI pathfinding to prevent world clipping and navigation errors.
Performance Stability: General bug fixes and logic optimizations for smoother gameplay. ? ? ? Something is now crawling in the darkness. You are no longer alone.
Source
Changelog.gg summarizes and formats this update. How we read updates.
