Full notes
Full Sacrifice of The Spirit update
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What changed
- Fixes
- Balance
- Maps
Sacrifice of The Spirit changes
Fixed bug that disabled torches at night.
Fixed Bug that killed player for fall damage on respawn.
Bug fix that doesn't change the tutorial and map keys.
Fixed bug that allowed accessing more than one tutorial at the same time.
Game balance!
Now the player will run a little faster.
Now the Aggressive Animals have given up attacking the player after 20 seconds and have a 10 second time-out to try to attack again.
Now Aggressive Indians Gives up attacking the player after 25 seconds and has a 10 second time-out to try to attack again.
Aggressive animals and Indians are weaker and slower.
Lighting effect transition when dusk and tomorrow has been improved.
Night Demons no longer destroy protected items, now if there is any building that has collision it will be affected first by monster damage.
Night Enemies are weaker in the first 3 days, to make it easier to start defending the camp.
Nights pass faster now: (This option is only affected if you reset the settings).
Night enemies spawn farther away from the player.
Night enemies do less damage to buildings, taking considerably longer to destroy them.
Now the Peaceful Apache tribe has more light torches.
Now the compass takes longer to break.
New Buildings on the Map.
The map now has 6 new buildings protected by cannibals, which drop items.
Source
Changelog.gg summarizes and formats this update. How we read updates.
