Full notes
Full S H R i M P update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
S H R i M P changes
I had to split this update into two parts. This first part includes the following
Added Fauna
Added Objectives Screen (Can be seen using the Breeze Menu)
Re-worked the ambient system to a new and more immersive one (Classic Ambience can be ticked on in Preferences)
Added Breach Points (When active you can quit the level AND begin that level from that point rather than starting the whole level over. Works well with the longer levels in the game)
Added a Guide section to the Index!
Fixes on False Car
Nerfed False Car's godly perception
Source
Changelog.gg summarizes and formats this update. How we read updates.
