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Steam News2 October 20259mo ago

Demo Update #1: Mine Cart Room, Enemy Behavior, and Other Improvements

Hello everyone! We’ve released an update for the demo version of S.E.M.I. – Side Effects May Include, which includes improvements to trial rooms, enemy behavior updates, interaction tweaks, and a whole bunch of bug fixe

In this update8

Full notes

Full S.E.M.I. – Side Effects May Include... update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes10 additions15 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Store
changedHello everyone!We’ve released an update for the demo version of S.E.M.I. – Side Effects May Include , which includes improvements to trial rooms, enemy behavior updates, interaction tweaks, and a whole bunch of bug fixes.
changedHello everyone!This helped us better understand what you expect from the game — and more importantly, where we need to improve mechanics, clarity, and balance.
changed1. Puzzle Room — Minecarts simplifiedButtons with weights replaced by vertical movement buttons (up/down)
changed1. Puzzle Room — Minecarts simplifiedBridge movement before the next room is now faster
added1. Puzzle Room — Minecarts simplifiedMinecarts now have indicator lights to show correct/incorrect inputs
added1. Puzzle Room — Minecarts simplifiedWall levers for glass gates also now have indicator lights

S.E.M.I. – Side Effects May Include... changes

changedWe’ve released an update for the demo version of S.E.M.I. – Side Effects May Include , which includes improvements to trial rooms, enemy behavior updates, interaction tweaks, and a whole bunch of bug fixes.
changedThis helped us better understand what you expect from the game — and more importantly, where we need to improve mechanics, clarity, and balance.
changedButtons with weights replaced by vertical movement buttons (up/down)
changedBridge movement before the next room is now faster
addedMinecarts now have indicator lights to show correct/incorrect inputs

Hello everyone!

We’ve released an update for the demo version of S.E.M.I. – Side Effects May Include, which includes improvements to trial rooms, enemy behavior updates, interaction tweaks, and a whole bunch of bug fixes.

More than 11,000 people played the demo during the first week — and that’s incredibly encouraging. Huge thanks to everyone who took the time to play, experience the side effects, and share their feedback!

With so many players came a wave of suggestions, ideas, and thoughts.

This helped us better understand what you expect from the game — and more importantly, where we need to improve mechanics, clarity, and balance.

Thursday October 2nd Changelog (today):

1. Puzzle Room — Minecarts simplified

  • Levers are gone — replaced with four direction buttons

  • Buttons with weights replaced by vertical movement buttons (up/down)

  • Bridge movement before the next room is now faster

  • Minecarts now have indicator lights to show correct/incorrect inputs

  • Wall levers for glass gates also now have indicator lights

2. Enemy Behavior Improved

3. UI & Interactions

  • You can now join another session directly from the lobby (previously only possible via main menu)

  • If a player is on fire or electrified, touching teammates passes the effect

  • Tutorial boards moved closer to the lever that triggers escape

  • Russian language added for all tutorial boards

  • New alternative throw control: you can now throw items with SHIFT + LMB

  • Throwing power mechanics reworked — now more predictable

4. Small Improvements

  • Increased speed of elevators in trial rooms

  • “Transformer” ability:

    • Enemies no longer deal damage while the ability is active

    • Charge time reduced

  • “Meatball” ability:

    • Damage increased

  • All interactive items and weapons now have highlight glow

  • New options in Settings:

    • Mouse sensitivity

    • Inverted camera toggle

5. Bug Fixes

  • Suitcase melee weapon no longer falls through the floor

  • Monster Flask trial: door grid now opens correctly

  • Minecart trialfixed audio clipping issues
  • “Alice” ability: giant form now deals damage properly

  • Fixed multiple areas where players could get stuck

  • Fixed audio delays in Madness system

  • Fixed skin display issues for “Parkinson’s Revolver” ability

6. Visual & Audio Updates

  • New visual effects for “Transformer”

  • Updated VFX for “Alice”

  • Some hats are now animated and look even more chaotic

  • Refreshed visuals for several room props

  • Added background music during escape events

  • Added new sound effects for items, states, and abilities

The updated demo is now live!

Add the game to your wishlist and stay tuned — side effects guaranteed.

If you find a bug, want to share feedback or just chat — hop into the Steam Discussions or join our Discord. We read everything!

Source

Steam News / 2 October 2025

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