What changed
1 fix3 additions0 changes0 removals
fixedChangelog : - New Boss Artifacts/Powers - New "Fists Of Fire" Artifact - New "Swift Phase" Artifact - New Gun Smoke Residue After Firing - New Tactical Sight "FNC" - Integrated "Range" Into Roguelite Mode - Improved Crystal Pickup - Improved Look Of Difficulty Totem - Loot Pickup Spawn Rates Balanced - Increased Stamina Jump Cost From 5 To 10 - Fixed Bug Where You Can Shoot While Drinking Perks - Revisioned Some Weapons Attachments In Mythical & Exotic Tier - Fixed Big Where Some Lights Doesn't Go Out In "The Entrance" Elevator Transition - Fixed Bug Where If Player Had Flesh Breaker & Used Death Card It Would Not Add Revenant's Fury
addedS.E.C.U. is now almost feature complete, there's a few more stuff in planning i may add, and there is only 2 more major content updates left for S.E.C.U. one of which is ACT 3.
addedThe other major update which is the next one i am planning to do if there is no more setbacks, it is quite big, i'll only say one thing for sure its going to add a ton more weapons to the game,
addedIf there is setbacks i will do another major update doing more polishing and adding the rest of the features for the game,
S.E.C.U. changes
fixedChangelog : - New Boss Artifacts/Powers - New "Fists Of Fire" Artifact - New "Swift Phase" Artifact - New Gun Smoke Residue After Firing - New Tactical Sight "FNC" - Integrated "Range" Into Roguelite Mode - Improved Crystal Pickup - Improved Look Of Difficulty Totem - Loot Pickup Spawn Rates Balanced - Increased Stamina Jump Cost From 5 To 10 - Fixed Bug Where You Can Shoot While Drinking Perks - Revisioned Some Weapons Attachments In Mythical & Exotic Tier - Fixed Big Where Some Lights Doesn't Go Out In "The Entrance" Elevator Transition - Fixed Bug Where If Player Had Flesh Breaker & Used Death Card It Would Not Add Revenant's Fury
addedS.E.C.U. is now almost feature complete, there's a few more stuff in planning i may add, and there is only 2 more major content updates left for S.E.C.U. one of which is ACT 3.
addedThe other major update which is the next one i am planning to do if there is no more setbacks, it is quite big, i'll only say one thing for sure its going to add a ton more weapons to the game,
addedIf there is setbacks i will do another major update doing more polishing and adding the rest of the features for the game,
Conquered Powers | Artifacts
Changelog :
- New Boss Artifacts/Powers
- New "Fists Of Fire" Artifact
- New "Swift Phase" Artifact
- New Gun Smoke Residue After Firing
- New Tactical Sight "FNC"
- Integrated "Range" Into Roguelite Mode
- Improved Crystal Pickup
- Improved Look Of Difficulty Totem
- Loot Pickup Spawn Rates Balanced
- Increased Stamina Jump Cost From 5 To 10
Fixed Bug Where You Can Shoot While Drinking Perks - Revisioned Some Weapons Attachments In Mythical & Exotic Tier - Fixed Big Where Some Lights Doesn't Go Out In "The Entrance" Elevator Transition - Fixed Bug Where If Player Had Flesh Breaker & Used Death Card It Would Not Add Revenant's Fury
S.E.C.U. is now almost feature complete, there's a few more stuff in planning i may add, and there is only 2 more major content updates left for S.E.C.U. one of which is ACT 3.
The other major update which is the next one i am planning to do if there is no more setbacks, it is quite big, i'll only say one thing for sure its going to add a ton more weapons to the game,
which is if it is concrete and i proceed with the production there will be no updates at all in September and may or may not possibly be finished in October.
If there is setbacks i will do another major update doing more polishing and adding the rest of the features for the game,
After 0.5.0.0 Or 0.6.0.0 i most likely will proceed with the final major update releasing S.E.C.U. out of early access.
That is all for now, thank you for supporting S.E.C.U.
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