Update log
Full s&box update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Performance
- Balance
- Server
- Fixes
A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-26-05-06
Reviews
The review system has been updated with tags. This will allow users to select specific elements of a game that they like, or don't like.
These tags are aggregated so you can see exactly what everyone thinks at a glance.
The intention is to use these reviews to punish and reward games in terms of discovery. We'll also be able to create new discovery categories, like most original, most polish and biggest ai slop.
Reports
You can now file reports in game. The reports system has a similar tag system, which allows us to categorize and group the reports on the backend. This should help us tweak discovery too.
Performance Metrics
We've updated the performance metrics page to be even more transparent, not only showing medians but also first (P25) and third quartiles (P75) showing the worst and better experiences.
There's now a breakdown of the best and worst performing popular games on the platform.
As well as a breakdown of the best and worst performing popular hardware - as you can see we have a lot of work to do with the Steam Deck still.
Ditching Cloudflare
We've moved away from Cloudflare for both our API and CDN, replacing them with Azure Front Door and Bunny.net. There's advantages and disadvantages of course, but they've left a bad taste with obscure pricing that we'd rather not support over all.
This isn't really a drastic change for us, our tech stack is flexible enough that we can try out different places easily.
Most people shouldn't even notice a difference, downloads should be just as fast.
For Russians it should be great since Cloudflare is mostly blocked there, so now you should be able to play the game without a VPN.
Faster Load Times
We've optimized the loading process, especially when joining servers and lobbies. Joining should be up to two times faster now.
Turns out, that for years, we were loading and compiling packages twice on connect, that's fixed now.
Main Menu Stuttering
When we released we got a shit load of lobbies - querying 1000 of them on the main menu was causing big stutters for some people.
Whilst querying lobbies is async it wasn't always being done on the thread pool, and if it ran on the main thread it would stall the game for 2.5 seconds each time it queried lobbies every 10 seconds.
We've fixed this by both: optimizing the actual query removing heap allocations and locks, and enforcing the work to be done on the thread pool.
Steam Trading Cards
Steam trading cards are now avaliable along with emoticons, badges and profile backgrounds.
These won't drop if you got the game for free unless you've purchased cosmetics, that's just how Steam works.
You can also get these items in the Steam Points Shop.
Polish Pricing
The price in Poland was bullshit, it was set from Steam's pricing tool but didn't properly reflect the current economy. So last week we changed it from 91,99zl to 69,99zl.
I f you got it whilst it was more expensive feel free to refund and rebuy.
Summary
Our first weekly patch after release! 🎉
While there has been a lot of negativity, both deserved and undeserved, it has been really great to see people enjoying everyone's game. I love seeing developers see their games get played. It's exactly what we have been missing during
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