Update log
Full s&box update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- Compatibility
- Performance
Garry's Mod signals
A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/release-26-04-28
Release
After multiple years, multiple false starts and multiple engines, we're now finally live on Steam.
I told someone the other day that it's kind of embarrassing how long it's taken us to get here. That if I was going to make it all from scratch now it'd probably take less than a year. They made the point that that's like a song writer saying if I knew what the song was I could have knocked it out in 5 minutes. I think that's true. It would have been easy to have taken Garry's Mod and applied it to Source 2. I wasn't happy to do that. I knew we could do more, I knew we would have regretted walking the easy path.
Version One
It isn't perfect. It's likely never going to be perfect. At some point we have to say that it's good enough for v1. We know we have work to do. We know we have challenges. We know that we're going to have to find ways to deal better with discovery. We know that we have to deal with people using AI in obvious, low quality ways.
But we're happy for you to join us on our adventure. We hope you enjoy what we have created, that you enjoy what our community has created and that you will consider joining us and becoming a creator so you can fully appreciate the engine on the same level that we do.
It isn't perfect but at this moment in time It's both the worst it will be and the best it has ever been.
What's Next
Our plan is to continue doing what we were doing. We will release weekly updates. We will listen to the community, we will play, we will develop and we will improve everything. Our roadmap shows a bunch of the bigger things that we're looking forward to improve on.
One of our main focuses is always going to be on how we're serving the community. I got my start in the game industry with Garry's Mod. A lot of our staff got their start in the Garry's Mod community. My proudest moments are when people have told me that Garry's Mod got them into the industry, that they are a game developer now because of that. I want Facepunch to keep doing that. I want to show people how fun and rewarding making games is. I want them to be able to make money from it.
Today, in the hopeful anticipation of finally being in profit, we're going to double the Play Fund. And it's my hope that we can steadily increase it more and more over time.
So more of the same. This is how we work. We release and improve. This is what we did with Garry's Mod, this is what we did with Rust. This is what we're going to do with s&box.
This is what we love doing. ❤️
garry
🎁 Added
Linux Dedicated Server
Editor: Selection Sets
Editor: Paste Special
🧼 Improved
Native library loading now happens at runtime instead of at InteropGen, enabling cross-platform binary compatibility
Zio case-insensitive filesystem wrapper for Linux
Offline mode login handling is more resilient, menu no longer throws errors when launched offline
Video encoder now uses libyuv for much faster RGB to YUV conversion, enabling 2K AV1 recording at 60fps
Video export render target now uses MSAA, eliminating dithering artifacts
Video recorder quality improved
Source
