HomeGamesUpdatesPricingMethodology
Steam News9 April 201610y ago

Version 1.38 - Checkpoints and other updates

Greetings friends of Rynn! Due to popular request we've made it visually apparent when Rynn reaches a checkpoint while playing a stage. We've also taken the opportunity to address a few general bugs as well.

Full notes

Full Rynn's Adventure: Trouble in the Enchanted Forest update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings friends of Rynn! Due to popular request we've made it visually apparent when Rynn reaches a checkpoint while playing a stage. We've also taken the opportunity to address a few general bugs as well. Thanks to everyone who provided feedback and reported issues to us! - Added: Display "Checkpoint" text when a checkpoint is reached during gameplay. - Fixed: Ensure all checkpoints are safe for Rynn to respawn (or at least give player time to react). This includes the pre-boss checkpoints at the end of "Enchanted Forest Burns" and "Terror In The Heart of the Forest". - Fixed: Ensure in-stage music is restored when a stage is started. - Fixed: Ensure player cannot jump into the abyss at the end of "Terror In The Heart of the Forest". - Fixed: Ensure movement impairments are cleared when Rynn is respawned. - Fixed: Ensure physics forces can't impact Rynn's position during respawn. - Fixed: Adjust some falling leaves in "Enchanted Forest Burns" so players can make the jump more consistently. - Fixed: Ensure that the two big falling logs in "Enchanted Forest Burns" respawn in case the player dies before reaching the next checkpoint. - Fixed: Fix some inconsistent lighting in "Terror In The Heart of the Forest" on some older GPUs. - Fixed: Ensure player can't get stuck diving in between cloud wheel platforms in "Head In The Enshrouded Skyway".

What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedGreetings friends of Rynn! Due to popular request we've made it visually apparent when Rynn reaches a checkpoint while playing a stage. We've also taken the opportunity to address a few general bugs as well. Thanks to everyone who provided feedback and reported issues to us! - Added: Display "Checkpoint" text when a checkpoint is reached during gameplay. - Fixed: Ensure all checkpoints are safe for Rynn to respawn (or at least give player time to react). This includes the pre-boss checkpoints at the end of "Enchanted Forest Burns" and "Terror In The Heart of the Forest". - Fixed: Ensure in-stage music is restored when a stage is started. - Fixed: Ensure player cannot jump into the abyss at the end of "Terror In The Heart of the Forest". - Fixed: Ensure movement impairments are cleared when Rynn is respawned. - Fixed: Ensure physics forces can't impact Rynn's position during respawn. - Fixed: Adjust some falling leaves in "Enchanted Forest Burns" so players can make the jump more consistently. - Fixed: Ensure that the two big falling logs in "Enchanted Forest Burns" respawn in case the player dies before reaching the next checkpoint. - Fixed: Fix some inconsistent lighting in "Terror In The Heart of the Forest" on some older GPUs. - Fixed: Ensure player can't get stuck diving in between cloud wheel platforms in "Head In The Enshrouded Skyway".

Rynn's Adventure: Trouble in the Enchanted Forest changes

fixedGreetings friends of Rynn! Due to popular request we've made it visually apparent when Rynn reaches a checkpoint while playing a stage. We've also taken the opportunity to address a few general bugs as well. Thanks to everyone who provided feedback and reported issues to us! - Added: Display "Checkpoint" text when a checkpoint is reached during gameplay. - Fixed: Ensure all checkpoints are safe for Rynn to respawn (or at least give player time to react). This includes the pre-boss checkpoints at the end of "Enchanted Forest Burns" and "Terror In The Heart of the Forest". - Fixed: Ensure in-stage music is restored when a stage is started. - Fixed: Ensure player cannot jump into the abyss at the end of "Terror In The Heart of the Forest". - Fixed: Ensure movement impairments are cleared when Rynn is respawned. - Fixed: Ensure physics forces can't impact Rynn's position during respawn. - Fixed: Adjust some falling leaves in "Enchanted Forest Burns" so players can make the jump more consistently. - Fixed: Ensure that the two big falling logs in "Enchanted Forest Burns" respawn in case the player dies before reaching the next checkpoint. - Fixed: Fix some inconsistent lighting in "Terror In The Heart of the Forest" on some older GPUs. - Fixed: Ensure player can't get stuck diving in between cloud wheel platforms in "Head In The Enshrouded Skyway".

Source

Steam News / 9 April 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.