In this update2
Full notes
Full Rustwing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Workshop
- Balance
Rustwing changes
Patch notes for the update I mentioned in my big announcement thing. Been a while since the last update. Anyways, enjoy:
Fixes:
Fixed item type icons in the techshop being clickable and wreaking havoc
Fixed Temporary Shield ability blocking player laser attacks
Fixed Tesla Defence System being active by default and not consuming ability charge
Fixed Side Zapper II attack visual being visible at the beginning of battles as a single line
Fixed profile deletion not working
Fixed continuous laser weapons ignoring range restrictions
Fixed made aim indicator more precise
Fixed dash button being stretched incorrectly on non 16:9 aspect ratios
Improvements:
Made the game's intro cutscene be turned off by default
Tweaked tutorial dialogue a bit
Moved item selling from the Workshop to the Tech Shop
Moved repair button from the ship panel to the shop panel
Replaced No Misinputs perk with Improved Target Recognition: Deal and recieve no friendly fire damage.
Improved starmap generation, so that it is less likely to encounter many stations in a row
Adjusted combat camera movement to pan more towards pointer
Made primary weapon rotation indepent of ship rotation making it easier and less confusing to aim
Added more settings options: bloom intensity, screenshake, saturation
Added a notch on the ability indicator, no show the energy consumption of the ability
Implemented a run timer, and added it to the run preview panel
Updated pause menu exit warning text to make it clear progress is saved
Added version number in the corner of the main menu and pause menu (why wasn't this already in?)
Source
Changelog.gg summarizes and formats this update. How we read updates.
