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- Rust
Devblog 50
Terrain Generation André Straubmeier The first version of the procedurally generated roads had a couple of issues where they would take pretty crazy routes or cross each other in ways that didn’t really make much sense.…
- Rust
Devblog 50
Terrain Generation André Straubmeier The first version of the procedurally generated roads had a couple of issues where they would take pretty crazy routes or cross each other in ways that didn’t really make much sense.…
- Rust
Devblog 49
Assign to Friend Something we've been thinking about for a long time. We've talked ourselves out of it and talked ourselves back into it. Our primary problem with this solution was that we didn't like that people would…
Small Update / Patch Notes - Rust
Devblog 49
Assign to Friend Something we've been thinking about for a long time. We've talked ourselves out of it and talked ourselves back into it. Our primary problem with this solution was that we didn't like that people would…
Small Update / Patch Notes - Rust
Community Update 29:
The most explosive fan-art, yet.
- Rust
Community Update 29:
The most explosive fan-art, yet.
- Rust
Devblog 48
Thursday Dev Blogs & Updates Remember how we used to release patches on a Friday and then changed to Monday. Well, we're changing it to Thursdays, alongside the devblog. The problem with Friday updates is that we lose o…
- Rust
Devblog 48
Thursday Dev Blogs & Updates Remember how we used to release patches on a Friday and then changed to Monday. Well, we're changing it to Thursdays, alongside the devblog. The problem with Friday updates is that we lose o…
- Rust
Community Update 28
A good place to get lost.
- Rust
Community Update 28
A good place to get lost.
- Rust
Devblog 47
Roads and Reloads Roads Andre got roads in! Roads connect landmarks and rad towns. You can walk on them. This is still in the programmer-art stage, but since it's got to work in millions of different procedurally genera…
- Rust
Devblog 47
Roads and Reloads Roads Andre got roads in! Roads connect landmarks and rad towns. You can walk on them. This is still in the programmer-art stage, but since it's got to work in millions of different procedurally genera…
- Rust
Community Update 27
A bridge to Rustwhere.
- Rust
Community Update 27
A bridge to Rustwhere.
- Rust
Devblog 46
Sprint Cycle Changes We're making changes this week. We're no longer going to release updates on a Friday, because it's stupid. We're going to be pushing our update out on Mondays. The devblog will stay on Fridays. The…
- Rust
Devblog 46
Sprint Cycle Changes We're making changes this week. We're no longer going to release updates on a Friday, because it's stupid. We're going to be pushing our update out on Mondays. The devblog will stay on Fridays. The…

