Full notes
Full Rust update
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What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Store
MOTORBIKES
Motorbikes can now be found at several monument locations. One is a single-person bike and one has a sidecar as well, where a second player can sit and use weapons.
These are relatively fast and nimble vehicles, useful for quickly traversing the map using low grade fuel. If damaged, they can be repaired with a small amount of Metal Fragments.
BICYCLES
Bicycles can now be found across the map on roadsides, and also at several monuments. The standard bike takes one player, but a three-wheeled variant allows a second player to sit and shoot from the rear.
The bicycles aren't as fast or strong as the new motorbikes, but they're easier to acquire, and they don't use any fuel. Instead, they slowly consume your own food and water levels.
Holding Sprint while biking will have the driver stand up and give you a bit more temporary power and speed. Sprint mode will also automatically engage if you're struggling up a hill. This feature wears out after a few seconds and needs time to recharge.
HANDCUFFS AND PRISONER HOOD
Take your enemies captive with the new Handcuff and Prisoner Hood items!
Use the Handcuffs on a surrendering (friendly gesture) or downed player to take them prisoner - restricting their inventory, belt, use and interact options.
Handcuffed players can be pushed around and forced into vehicles and other mountables.
Place the new Prisoner Hood on your victim to block their vision and disable their map access, preventing them from seeing where you are taking them.
Handcuffed players can hold their attack button to progress the unlock minigame. Fill the progress bar and the Handcuffs break, releasing you! Unlock progress is tied to the Handcuff item condition so that you can always eventually get free - but being damaged or pushed will temporarily interrupt your breakout attempt!
Additionally, performing the friendly gesture - at any time - lets other players inspect your full inventory and modify your belt - a great way to show you're not a threat or hiding something valuable!
TRAVELLING VENDOR
We've added a brand new event! The Travelling Vendor. The vendor will spawn naturally on maps with ring roads (4000+) and traverse the roads.
The vendor sells a selection of wares: from basic building materials to some of the best items in the game. Each time the vendor spawns a random selection of items are chosen to sell, along with a different price each time. If you're lucky, the vendor will decide to sell something at a discount, so keep an eye out!
To get the vendor to stop just run up to it, but don't stand blocking its way for too long or you will be ignored. It can't wait on you forever! It doesn't take too kindly to gunfire or selling to hostiles so make sure you're on your best behaviour.
I want to say a huge thanks to the Rust Discord Community for their incredible work in helping debug and improve the vendor.
QUALITY OF LIFE CHANGES
Ceiling Light Wiring Ceiling lights IO points are now easier to target
Improved Barricade Placement Can now place barricades on rocks and dirt roads
DYNAMIC VENDOR PRICING
To introduce a little more variety into the NPC vending system, this month we have introduced a change that increases or decreases the sale price of items purchased with scrap based on that item’s popularity.
Source
Changelog.gg summarizes and formats this update. How we read updates.
