In this update13
Full notes
Full Rust update
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What changed
- Gameplay
- Events
- Maps
- UI and audio
- Server
- Store
SEISMIC SENSOR
This month we're adding the Seismic Sensor, a new electricity-powered deployable.
When powered, it will listen for nearby explosions and send a power signal when detecting any.
You can configure its range from 1 to 30 meters (one foundation = 3 meters)
It will output a different power value depending on the type of explosion detected
A non-exhaustive list of power values from explosives:
1 power = F1 Grenade, Beancan
2 power = Explosive ammo, Satchel
3 power = C4, Rocket
The idea is to let you detect and trigger circuits when you're being raided. Alarms, traps... the possibilities are infinite, we're excited to see what you will come up with!
BARRICADE PLACEMENT
Traditionally, we blocked all forms of building inside Monuments. This made sense back in the day when Monuments were small in size and number, but over the years, the amount of land they take up has increased significantly.
We want to reward players who pick a strategic location during a fight, but it's hard to pick a good location when you're in an empty field!
This is why barricades can now be placed on the terrain around Monuments. This allows you to take cover as you enter and exit monuments, as well as take cover inside the open fields inside Monuments.
Applies to:
Wood barricade
Stone barricade
Concrete barricade
Sandbags
Remember: Monument Structures, Concrete, and Roads still block barricades at this time.
Decay and melee protection has been adjusted to account for more relaxed placement
15 minute decay
8-10 hits with melee
SEE DEPLOY GUIDE OF TEAMMATES
Behold the ability to see what your teammate is placing and where it will be placed! This should clear up the exact location your teammate(s) are shouting while trying to build.
By default, it only will show your teammate's deploy guides when you are building. This can be changed via the options menu to 'Always Show' or to be disabled.
VISUAL FEEDBACK FOR BUILDING BLOCKED
When allowing barricades to be placed into Monuments we realized... it's not that clear where the building blocked of Monuments actually starts!
You will now see a red outline around the edge of monuments.
This can be toggled in the options menu.
Server owners can disable it via a convar if conflicts with custom Monuments. Monument building radius We also took the opportunity to adjust the building blocked size of some Monuments.
Larger
Gas Station
Lighthouse
Mining Outpost
Super Market
Slightly Larger
Dome
Launch Site
Smaller
Arctic Research Base
QUALITY OF LIFE CHANGES
Faster Code Locks
Once a code is set, the "last used" button is much faster at entering the code
Bone Fertiliser
Bone fragments can now be used in a composter to create fertiliser
Faster Window Crafting
Window glass, shutters and bars now craft in 15s instead of 30s
Skin Names
See the name of skins at the Repair Bench, and a link to get them
Helicopter Handbrake
Idle helicopters no longer drift down slopes
Reduced Speed Penalty
Horse armour doesn't slow your horse as much
Salvaged Hammer Buff
+100% damage against deployables
Mixing Table Ammo Recipes
Added HV Ammo & Incendiary Ammo to mixing table
Industrial Conveyor UI
Easier to search and setup industrial conveyors
Block Explosives In TCs
Prevent players from stashing their explosives in TCs
Source
Changelog.gg summarizes and formats this update. How we read updates.
