In this update5
Full notes
Full Rust update
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What changed
- Gameplay
- Balance
- Fixes
- Events
AIMCONE REDUCTION
Any movement in rust would modify your baseline Aimcone so that shots taken while in motion were somewhat inaccurate. This was supposed to discourage "running and gunning". The problem with this is that *any* kind of motion while in a firefight puts you at a disadvantage (minor dodging) and increases the amount of RNG experienced by the player.
What I've done is reduced this penalty to zero to start, and blend it up to the full amount after 4 rapid fire shots. This means is you can now strafe and dodge while tap firing and not experience a huge aiming penalty, however full auto will be penalized.
I've also adjusted the Aimcone curve modifiers for a few weapons so that more shots have a higher probability of landing closer to the center. This has been applied to the Custom SMG, SAP and LR300.
WEAPON + ATTACHMENT UPDATES
Weapon mods have received some love this month.
BURST MOD
The duration between bursts while using the burst mod has been significantly reduced to 2x firerate instead of 3x firerate.
HOLOSIGHT
The holosight mesh has had its edges thinned so that less of your vision is obscured while using it. This is a stopgap until we produce a new model for it. I've also fixed the Holosight reticle being affected by motion blur.
MUZZLE BRAKE & BOOST
Both the muzzle brake and muzzle boost have had their negatives reduced, they now have less damage reduction and less damage falloff and should prove to be far more useful.
LR300 TWEAKS
In addition, I've made some changes to the recoil, damage fall off, bullet velocity, and burst mode of the LR300. This should now be the best in class AR.
Everything subject to change.
SAFEZONE RECYCLERS
Starting today, Recyclers in safezones have been nerfed. Their cycle time has been increased to 8 seconds and they now yield 80% of what they used to. This is the price you now must pay for safety.
However, the recyclers found at monuments have the same cycle time as before but now yield 120%! This is to reward players taking the risk out in the open.
While I am aware that a great many keyboards may be smashed as the death screen fades in over the droning hum of the active recycler, I still have hope this helps usher in a new era of roaming and monument combat.
SALE SALE SALE!
Some great items were not used because they were way too expensive. To that end I've made the following changes:
HV Ammo - Gunpowder cost reduced significantly, and the yield per craft increased to match non HV ammo.
Torpedos - Craft yield increased from 3 to 5.
Incendiary Rockets - The cost has been drastically reduced and their damage + flame spread increased.
Drones - Tech trash is no longer a requirement for drones.
HMLMG - Gear cost has been reduced.
EXTERNAL STRUCTURE CHANGES
Large External Gates and Walls now require the player to stand still for 1.5 seconds when placing, making them less useful for immediate PvP encounters in the wild. We felt that being able to place down such large structures in a short amount of time felt at odds with our style of combat that rewards situational awareness and environmental tactics.
WOODEN BARRICADE RESIZE
To fill the void left by the external wall changes regarding dynamic cover during PvP,
Source
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