In this update9
Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Store
- Performance
- Server
TURRET INTERFACING
A common complaint we have been hearing for a very long time as the over-use and abuse of turrets. To combat this we've added "Turret Interference" Basically this means that only a certain amount of turrets (sentry.maxinterference) can be active in any particular area ( sentry.interferenceradius). subsequently activated turrets will emit a blue electrical glow and fail to acquire any targets.
There is no hard limit on the number of turrets you can deploy, only a limit on the number of turrets to be activated at any one time within 40m. For example, you may choose to enable 12 of your outdoor turrets but keep your indoor turrets disabled or you can set up smart circuits to detect players and power up turrets when needed.
Hopefully this addresses some of the concerns we've been hearing regarding this issue, and we plan to iterate and improve, we'll be watching the feedback.
SMG BALANCE
While SMGs are not intended to be used in long range engagements, some of the clips sent to us are a little out there.
I've reduced the aimcone on SMGs slightly so that more rounds will land in the center during sustained fire. I've also given the MP5 a bit of a buff, it'll deal slightly more damage and have less bullet drop. The burst mode has also been improved, yielding higher accuracy and less recoil.
QOL IMPROVEMENTS & FIXES HIGHLIGHTS
Updated TC Layout
TC contents and tools are now one page with +1 tool slot
Vehicle Dismount Settings
Adjust how long it takes to dismount a vehicle per type (Ground/Air/Aquatic/Horse)
Toggle Vending Machines
Can now hide Vending Machines from the map view
Bad Weather
Higher chance of rain, storms and fog
Water Catchers
Water catchers now fill much faster when it rains, even faster in stormy weather
Small Battery
Small Battery now outputs more power and has a higher capacity
Underwater Visibility
Underwater is now slightly brighter
Tug Boat Player Respawn
Players are now unable to respawn on Tug boats if too close to water monuments
Workbench Radius
Workbench radius has been slightly increased, allowing crafting from further away
BRUTALIST BUILDING SKIN
Available now from the Rust store is the new brutalist building skin which allows you to change the visuals of your stone base.
This skin is for sale at the Steam store. To use, simply equip your hammer tool, display the wheel, and enable building skins. This should reveal the skin's wheel on which you may choose Brutalist upgrade.
HOMING MISSILE LAUNCHER SCOPE
In the last update we released the Homing Missile Launcher, and some keen-eyed players probably noticed the sleek digital scope attached to it. We're now happy to announce that this scope is fully functional, and allows for a full ADS view as you doom your whirly-twirly foes.
UNITY 2021 LST SERVER UPDATE
Last month, we rolled out a Unity engine update for the server. After prolonged monitoring, we're confident to say the upgrade has resolved several long-standing server crashes dating as far back as 2019.
While most server crashes and stalls are resolved, we have identified another AI-related stall we're investigating.
Overall, servers should now be more stable.
GLOBAL NETWORKED BASES...AGAIN?
Last month we launched Global Networked Bases as an experimental feature... and disabled it 4 hours into wipe. Despite monitoring for a week on staging, it still managed to DDOS servers and make bases invisible
Source
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