In this update6
Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Server
- Store
SLEEPING BAG LIMITS
This month we’ve decided to limit the maximum number of respawn options to 15 per player. This is a big change and not one we make lightly, so we thought it would be a good idea to explain our thinking.
While this is an inconvenience to certain playstyles, we believe adapting to this change will lead to a healthier and more interesting game. Back in October 2020 we revised the death screen, unintentionally making it trivial to manage a large number of bags. This led to situations where players could respawn rapidly and rejoin fights in ways that work against the goal of death being meaningful in Rust. Ultimately we want placing new respawn points to be an interesting decision rather than something done as often as possible.
We explored alternatives such as adjusting the respawn radius on bags or grid based approaches. Unfortunately this was simple to bypass and too complicated to communicate to players. Increasing the cost of bags/beds wouldn’t have solved the issue as large groups could easily overcome any additional resource requirements.
To help manage respawn options we have made them visible on the map while alive. We also added the ability to unclaim bags you aren't using anymore. There is a new toggle on the right side of the map (below the layer controls) to hide bags while alive.
There are multiple ways to see how many bags/beds you have placed: a count on the icon as well as a notification after you place a bag/bed.
To prevent malicious behavior (such as "gifting" bags to other players and filling up their quota) you will find a new “Bag Gifting” option in the options menu. This will allow you to limit who can assign a bag to you. The choices are:
Anyone (default option)
Team (teammates + friendly in contact system)
Disabled (nobody allowed)
Server owners can change the maximum bags per server with the convar "max_sleeping_bags". If you would like to disable it for your server, set it to "-1".
We will keep an eye on this change over the coming months and make changes as required.
BUILD UPGRADE EFFECT
To say that our building upgrade effect was dated would be an understatement. I don't think it has been adjusted since its inception. I've taken some time to improve the effect, and bring it in to this decade. When you upgrade a building block, you will see it constructed piece by piece over the course of one second.
Short demonstration here.
Keep in mind that this is a client-only effect and the upgrade still happens immediately on the server. You can also disable this effect in the options menu. In the future, we may expand this build-over-time effect into a feature, so that very large deployables, such as watchtowers don't just appear in one frame but rather will need to be built over time.
IMPROVEMENTS & FIXES HIGHLIGHTS
Handmade Shotgun Ammo
Added handmade shotgun ammo world model
Vending Machine Debris
Vending Machines now drop debris when destroyed, preventing replacement
Pylon Fixes
Fixed floaty pylon placement edge cases
Building Skin Repair
Fixed building block getting fully repaired when switching building skin
Streamer Mode Skulls
Harvested player skulls in streamer mode now display streamer names
Sign Resolution Increased
Wooden signs & banners now have same resolution as paintings
SHIPPING CONTAINER BUILDING SKIN
If you ever wanted to know what it's like to build
Source
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