Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Workshop
- UI and audio
RUST 9TH BIRTHDAY
Rust turns 9 this month, that's 9 years of weekly and monthly updates. We’ll celebrate for one day only on 11th December with in-game birthday cake and hats.
In the January end of years blog, we'll talk more about how 2022 has gone, what we've achieved and what we learned as well as our upcoming plans.
MODULAR CAR CODE LOCKS
Car keys have been removed from the game and replaced with code locks, which should be a lot more useful. These can be added at a vehicle lift in the same way key locks were added, and for the same price (75 metal fragments).
Features:
Add, change, or remove code locks from a car at any vehicle lift.
Code locks prevent mounting the vehicle - except for taxi modules - and also prevent access to storage. Players in a taxi module cannot swap seats to any other type of module.
To capture a car with code locks, you can reduce the health of a seating module to 20% or less, which will enable an option to break the lock.
Alternatively, if you can push the car to a vehicle lift, a new code can be set there. Note that locked cars cannot be pushed in safe zones.
A mounted player can flip the Central Locking switch in a cockpit module to unlock all doors, temporarily disabling code access. Code locks on the exterior of the car will light up green instead of red. If all players in cockpit modules dismount, the central locking is automatically re-engaged.
After entering the correct code, players are automatically whitelisted, and won't need to enter the code again.
IMPROVEMENTS AND FIXES HIGHLIGHTS
Planter Improvements Harvest/Clone/Remove all plants in a planter in one action
Stone Spear Stone spear is cheaper and quicker to craft
Miner's Hat Buff Miner's hat now offers better protection values
Roof Rotation Roof can now be rotated before placement
Grenade Crafting Times All grenade crafting times have been reduced
Attack Helicopter Loot Improved Attack Helicopter loot tables
Garge Doors Pickup Equipping a Hammer to pickup the Garage door is no longer required
Armored Door HP Armored door HP increased by 25%
Repair Cost Fixes Repairing deployables no longer require components
Instrument Range Increase pitch range on several instruments
Junkpile Scientists Reduced the number of Scientists at junkpiles
M92 Sway Reduced sway when aiming with the M92
Despawn times Various high value items 5min -> 60min
IO Deployment Various IO entities can be placed near floor level
Projectile_Invalid Will show when you died first vs projectile_invalid
X Days Upkeep Shows days of upkeep rather than >72 hours
No Components For Repair Shotgun Trap, Garage Door, etc
UI Scaling Fix small UI on 4k+ resolutions
CABOOSE AT OUTPOST
We've added a static (non-moving, indestructible) train caboose at the Outpost, which has the standard casino games inside: Poker, Slots, and the new Blackjack machine - so now you can play without the constant fear of death!
Find it at the small train platform.
EXTERNAL WALL DEBRIS
The debris system was introduced in 2019 to prevent the ability to replace walls and doors during raids immediately, we feel this system has worked well but often still see raids won purely from spamming walls. To make it a little fairer for the raiders, from today, external walls and gates now have the debris
Source
Changelog.gg summarizes and formats this update. How we read updates.
