In this update7
Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Workshop
- Server
This month's update brings the foundation of the mission system, huge amount of quality of life improvements, a camper vehicle module and much more!
Missions
Today we're introducing the first iteration of a mission system to Rust. You are now able to speak to various NPCs found around the world and receive a list of objectives you must complete in exchange for a reward. This first pass of missions are geared more towards players just getting started but the system is capable of much more. We will be expanding on this in the coming months to include PvP missions (capture and hold, delivery, ambush) and eventually even bounty hunting.
You can find mission providers at most safe zones and their tasks vary, from catching fish or harvesting lumber to hunting sharks and uncovering hidden treasure.
The mission system will be expanded upon over the coming months. We look forward to reading your feedback.
Camper Module
Take that long overdue vacation in the new Camper module for your modular car. It’s a two slot module that includes 4 seats that function as spawn points, overhead lockers, a bbq and a small box worth of storage.
To mark a seat in the camper van as a respawn point simply sit in it, look down and use “Make Bed” to claim it. You will then be able to respawn directly into that seat regardless of its location, even while the car is moving! If another player has claimed a seat, you'll have to clear their ownership before you can claim it as your own (this will appear as an interaction option).
The module requires a T2 workbench, 175 Metal Frags and 125 Wood to craft.
You’ll find the locker above the seats, the barbecue to your side and the small storage box underneath the barbecue. Happy camping!
General QOL
Jarryd spent some time this month working through a backlog of quality of life improvements that we’ve assembled internally. Thankfully all of you in the community had plenty more ideas so after a month of work the QOL list is now even longer than it was at the start. Thanks to everyone across Discord, Reddit and Twitter for suggesting ideas! If your suggestion wasn’t implemented this month rest assured we’ve taken plenty of notes for future work in this area.
A lot of the changes are pretty scattershot and all around the game (see the changelog for more details), but some of the notable changes are below.
Sign Painting
The primary improvement for sign painting this month is being able to pick up signs and redeploy them without losing the painted content. You can now pick up signs, picture frames and neon signs with the hammer, inspect the painting in your inventory, trade it to others and redeploy it at will. The sign painting interface has also had some improvements, including being able to voice chat while painting and better lighting settings for large paintable sources.
Auto Turrets
After many (many) requests we’re adding the ability to authorize friends to auto turrets, as well as automatically authorizing yourself when placing the auto turret.
Door opening while wounded
You’ll now need to hold down the interact key to open the door while wounded. Watch out for door campers!
Admin UI
We’ve created a simple admin UI accessible in the F1 menu for server admins to easily modify and administrate their server. This isn’t meant to be a replacement for RCON or the console, but hopefully
Source
Changelog.gg summarizes and formats this update. How we read updates.
