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Steam News2 September 20214y ago

September Update

Underwater Labs Improvements Since the Underwater Labs release, we've been following your feedback closely. The majority of feedback was surrounding high loot density and lack of player interaction.

In this update9

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What changed

5 fixes7 additions7 changes5 removals
  • Maps
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Store
changedUnderwater Labs ImprovementsSince the Underwater Labs release, we've been following your feedback closely. The majority of feedback was surrounding high loot density and lack of player interaction. We've now reduced the map Labs count from 6 to 3, removed red and blue keycard spawns, additionally loot crates will no longer spawn while players are nearby.
removedUnderwater Labs ImprovementsTo suit the reduced total number of underwater labs per map, we increased the smallest allowed size per underwater lab. You will no longer find underwater labs that are only a couple of rooms in size, so they should all be worth a visit.
fixedUnderwater Labs ImprovementsMany of you have certainly noticed that the moonpool water was bullet proof. This was an unintended effect from the complexities of dealing with the water carving volumes and has now been fixed.
addedUnderwater Labs ImprovementsSpeaking of moonpools, a human sized version has been added in the mix to allow for more points of entry in the labs.
fixedUnderwater Labs ImprovementsFinally, we addressed a number of small glitches in the procedural generation that could cause corridor, iceberg and vegetation overlaps.
addedStorageBoth types of submarine now have storage with 12 slots.
We've now reduced the map Labs count63We've now reduced the map Labs count decreased, nerf

Underwater Labs Improvements

Since the Underwater Labs release, we've been following your feedback closely. The majority of feedback was surrounding high loot density and lack of player interaction. We've now reduced the map Labs count from 6 to 3, removed red and blue keycard spawns, additionally loot crates will no longer spawn while players are nearby.

To suit the reduced total number of underwater labs per map, we increased the smallest allowed size per underwater lab. You will no longer find underwater labs that are only a couple of rooms in size, so they should all be worth a visit.

Many of you have certainly noticed that the moonpool water was bullet proof. This was an unintended effect from the complexities of dealing with the water carving volumes and has now been fixed.

Speaking of moonpools, a human sized version has been added in the mix to allow for more points of entry in the labs.

Finally, we addressed a number of small glitches in the procedural generation that could cause corridor, iceberg and vegetation overlaps.

SUBMARINES

Storage

Both types of submarine now have storage with 12 slots.

Torpedoes

The Surface torpedo has been removed due to players camping underwater with little to no risk. Torpedoes can still be fired at surface targets by surfacing the submarine and firing a standard torpedo.

Oxygen

Submarines also now need to surface for air every ten minutes, either on the ocean's surface or in a moon pool. Otherwise, after ten minutes you'll start taking slow damage.

As part of implementing this change, I've revamped the oxygen UI a bit, and you can now see how much time you have left from a diving tank as well.

Other

The rear passenger in a duo sub can now turn all the way around. Sonar blips only show up for other running subs, not every sub that's parked in someone's base. And subs stop moving a lot more quickly when someone dismounts, meaning they won't run away on you if you accidentally dismount underwater.

Submarines now take additional damage from bullets.

Fishing Village Shop

A custom shop has been added inside the fishing villages to accommodate all your fishing gear needs.

Improvements & Fixes Highlights

  • Crawling Health - Crawling health is reduced by 75%

  • Swimming Gestures - Can now use non dance gestures while swimming

  • Shooting Players Underwater - Fixed projectiles dealing no damage to players underwater

Gravis Island

Gravis Island is running for the final month across Facepunch official servers, here is the map change lists:

  • Fixed Floating rocks

  • Removed offshore topology from ocean villages Roughed up the edge of the offshore topology to remove the straight line of ocean plants

  • Smoothed out some spiky ocean terrain Tidied up mainland topo + removed it from very small landmasses in ocean

  • Tidied up underwater splat Edited terrain around harbour slightly, some areas were floating

  • Added more ladder triggers to harbour Fixed some areas of alpha

  • Patched some more Floating rocks with gaps allowing for sneaky sneaky. Adjusted some Splat in a few areas were the texture effects in game were rough.

  • Fixed the terrain difference at Power plant with a few floating objects. Reduced the beach topology on the sand peninsulas so spawn points aren't as focal to one area

  • Applied river topology to the two northern ponds/lakes for fresh water Removed the blue metal crate from fishing village since it's nearly

Source

Steam News / 2 September 2021

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