In this update6
Full notes
Full Rust update
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What changed
- Gameplay
- Server
- Store
- UI and audio
- Balance
Procedural Underwater Labs
The new underwater labs are fully procedural dungeons that reside on the ocean floor. They will come in a variety of shapes and sizes, and for now, with two entry points. You enter them from a ‘moonpool’ in which you re-surface with your submarine. From there, make sure you have come prepared to face the various puzzles on offer.
The bases have a wide network of CCTV cameras you can connect to to plan your exploration ahead of time. The new and improved player map will also let you see the layout of the base for each floor. You will also find microphones in some rooms that let you broadcast your commands into the entire base’s network.
If you like to take risks, the occasional mess hall room will allow you to play some high stakes poker, listen to music with your group and cook some meats before heading back to pick a fight with the NPCs that are dwelling in the corridors.
Submarines
This update introduces submarines to Rust.
You can now buy a submarine from the boat shops at fishing villages.
The two-person submarine seats up to two, with internal fuel access and an instrument cluster including rudimentary sonar. Look around behind you and you'll see interaction UI to swap seats.
The one-person submarine seats one, with external fuel access and no instruments.
Torpedoes
Both submarines have torpedo tubes which can fire two torpedo types:
- Direct torpedoes fire straight ahead.
- Surface torpedoes rise to the surface and then speed along the top of the water.
You can buy torpedoes from a fishing village vending machine, or craft them yourself.
Controls
Use movement keys for forward/back/left/right.
Sprint button to rise towards the surface.
Crouch button to dive deeper.
Look down when in the cockpit to load torpedoes. Fire when in water with the usual shoot button (left mouse button by default).
Enter underwater bases at moon pool locations, which show up on sonar in the duo sub as red dots. If you're in the solo sub, look for the lights being cast down below moon pool modules.
Decay
Submarines have the same decay style as rowboats and the RHIB. For the first 45 minutes of being unused, they won't decay. Then they'll start to lose health: They'll last another 240 minutes if left unused outside, or 180 minutes if in deep water. If they're indoors and NOT in deep water, they won't ever decay at all.
Fishing
The Handmade Fishing Rod is now fully functional and ready for use!
To get started, you'll need to equip a bait in the lure slot of the rod. Various foods can be used as bait and their value as a bait is displayed in the item information. As well as food you can now randomly find worms and grubs when collecting resources in the world (berries, hemp, potatoes, etc). You have double chance of finding these when harvesting plants planted by a player.
Once you've got a bait ready to go simply aim at the water while holding RMB and cast out with LMB. Once you've got a bite, you'll need to reel in the fish. You can use A/D to pull left and right and S to reel the fish in. Fighting the movement of the fish left and right will tire it out and make it move less over time. However reeling in
Source
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