In this update5
Full notes
Full Rust update
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What changed
- Maps
- Performance
- Security
- Gameplay
- UI and audio
A Whole New World
This month Rust has received a huge visual update, the biggest to date! From new terrain, trees, rocks, cliffs, decor, grass, monument reworks and so much more.
This is the culmination of work by several people that took place on and off over the last couple of years. It greatly improves how the game feels and gives it a fresh look.
Most of the new visuals were developed alongside the transition of the game to the High Definition Render Pipeline of Unity (HDRP) that we subsequently dropped after unsatisfactory performance results. We didn’t want to waste the efforts made to make the game look better during that time and ported them to the current version of the game instead.
We also took the opportunity in the last two months leading up to this update to fix a vast amount of long-standing issues revolving around monuments, world procedural generation, and exploits.
For example, you'll find cliffs, road, terrain, river generation much improved.
We re-worked some monuments completely such as the Junkyard, Satellite dish and integrated many of them inside the procedurally generated world more seamlessly than before. For example, you'll now see larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter.
When it comes to performance, we did our best to keep the current status quo or improve upon it in some areas of the game. But since this update adds more content than it removes, we do not expect a major improvement in performance overall.
The Bandit Town is known for one if not the worst performance area, and this gave us the perfect opportunity to address this. We reduced the number of NPCs, reduced the forest density and completely remodelled the huts.
This is only touching the surface of changes, and you'll find many more changes and new additions while playing.
Junkyard Revamp & Crane
The Junkyard monument has received a complete overhaul, our original vision just didn't work out as well as we hoped. Once we adding flight into Rust it only made things worse. The revamp should hopefully resolve all the commonly complained about issues and make it a hotspot for action.
Not only did the Junkyard receive a complete overhaul we've also added a driveable crane that can pick up vehicles and drop them in the shredder located at the centre of the yard. Dropping cars into the shredder will yield scrap.
- Moving the crane too far away from the Junkyard will destroy the crane
Bush Displacement
Since the HDRP content backport comes with much nicer foliage, we noticed during playtesting that bushes got in the way when building a base a lot more than with the old foliage. To counteract this, bushes are now removed when building on top of them. Of course bushes won't be gone forever and will automatically respawn in suitable locations around the map.
This uses the same system as trees, which guarantees that a nice and even coverage across the map will be preserved and we don't end up with large areas that don't have any bushes at all.
Nvidia Reflex
Nvidia Reflex is now available! Reflex can be enabled via the options menu for all Nvidia users using GeForce GTX 900 Series or newer. Enabling Reflex has shown up to 38% reduced input latency within Rust.
Improvements & Fixes Highlights
Mounted Gestures Gesture while on horses, boats,
Source
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