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Steam News1 October 20205y ago

Elevator Update

This Update brings an elevator for easy travel between floors of your base, A real life Rust chair that gives you an exclusive in game chair too, The Spacesuit skin for the Hazmat outfit, changes to roads and added trai

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

31 fixes7 additions9 changes4 removals
  • Store
  • Gameplay
  • Server
  • Fixes
  • UI and audio
  • Workshop
addedThis Update brings an elevator for easy travel between floors of your base, A real life Rust chair that gives you an exclusive in game chair too, The Spacesuit skin for the Hazmat outfit, changes to roads and added trails as well as the usual balancing and optimisations.
addedNew deployable Elevator
addedAdded Steam Networking (requires server to be launched with -swnet and -queryport)
addedAdded server demo recording
addedAdded desire trails to small monuments
addedAdded additional side road connections to monuments (larger overall road network)

This Update brings an elevator for easy travel between floors of your base, A real life Rust chair that gives you an exclusive in game chair too, The Spacesuit skin for the Hazmat outfit, changes to roads and added trails as well as the usual balancing and optimisations.

More detailed info can be found in the blog post

  • New deployable Elevator

  • Added Steam Networking (requires server to be launched with -swnet and -queryport)

  • Added server demo recording

  • Added desire trails to small monuments

  • Added additional side road connections to monuments (larger overall road network)

  • Fixed recycling stacks yield fewer resources than individuals

  • Fixed cargo ship lights not turning off during the day

  • Fixed invisible barrier across airfield rear door

  • Fixed glitchy interior door at airfield

  • Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed

  • Fixed search text appearing on crafting UI incorrectly

  • Fixed barrel gibs appearing in the wrong colour

  • Fixed not being able to download some textures from the Workshop Submission UI

  • Fixed vehicle parenting exploit

  • Fixed projectile velocity change exploit

  • Fixed projectile penetration exploit

  • Fixed several RPC exploits and DOS attack vectors

  • Fixed roof conditional model flyhack false positive

  • Fixed spawning on beach too close to fishing village

  • Fixed fishing villages sometimes spawning on islands

  • Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network

  • Fixed ORSwitch sparks

  • Fixed Sphere/Dome monument barrel spawners inside each other

  • Fixed allowing deployment through reinforced glass window

  • Fixed placing furnace on construction when placed at max-height

  • Fixed green card respawn at swamp_c

  • Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)

  • Fixed unable to plant next to sapling or higher stage berry bush in a planter

  • Fixed engine stats not appearing when inspecting an engine on a car

  • Fixed some inconsistency shooting through glass (one way)

  • Fixed Autoturret targeting shotgun trap

  • Fixed windmill not rotating to the wind direction

  • Fixed Unable to break down multiple Steam items in inventory

  • Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center

  • Fixed being unable to power storage monitors directly from batteries

  • Fixed minicopter being able to penetrate windows

  • Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)

  • No longer showing "1ft" on wire or hose items, since they're unlimited

  • Boats now decay at an increased rate when in deep water

  • Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)

  • Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities

  • Disabled mip maps on terrain normal map to preserve terrain detail in the distance

  • Power lines can end at ring road (massively speeds up power line layout generation on large maps)

  • Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them

  • Berry Bushes can now be cloned at earlier growth stages

  • Reduced building block around swamp_c

  • Reduced range of bandit sentry turret (Fishing Villages)

  • Reactive target now requires a hammer to pickup

  • Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides

  • Updated some old and incorrect/out dated item descriptions

  • Reduced chance

Source

Steam News / 1 October 2020

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