Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Server
- Fixes
- UI and audio
- Workshop
This Update brings an elevator for easy travel between floors of your base, A real life Rust chair that gives you an exclusive in game chair too, The Spacesuit skin for the Hazmat outfit, changes to roads and added trails as well as the usual balancing and optimisations.
More detailed info can be found in the blog post
New deployable Elevator
Added Steam Networking (requires server to be launched with -swnet and -queryport)
Added server demo recording
Added desire trails to small monuments
Added additional side road connections to monuments (larger overall road network)
Fixed recycling stacks yield fewer resources than individuals
Fixed cargo ship lights not turning off during the day
Fixed invisible barrier across airfield rear door
Fixed glitchy interior door at airfield
Fixed not being able to place water items (boogie boards, tubes) after the servers water level was changed
Fixed search text appearing on crafting UI incorrectly
Fixed barrel gibs appearing in the wrong colour
Fixed not being able to download some textures from the Workshop Submission UI
Fixed vehicle parenting exploit
Fixed projectile velocity change exploit
Fixed projectile penetration exploit
Fixed several RPC exploits and DOS attack vectors
Fixed roof conditional model flyhack false positive
Fixed spawning on beach too close to fishing village
Fixed fishing villages sometimes spawning on islands
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
Fixed ORSwitch sparks
Fixed Sphere/Dome monument barrel spawners inside each other
Fixed allowing deployment through reinforced glass window
Fixed placing furnace on construction when placed at max-height
Fixed green card respawn at swamp_c
Fixed inside terrain antihack false positives at the water treatment plant (instant death spots)
Fixed unable to plant next to sapling or higher stage berry bush in a planter
Fixed engine stats not appearing when inspecting an engine on a car
Fixed some inconsistency shooting through glass (one way)
Fixed Autoturret targeting shotgun trap
Fixed windmill not rotating to the wind direction
Fixed Unable to break down multiple Steam items in inventory
Fixed the point of interest and death map markers using the center of the image as the origin, should have been bottom center
Fixed being unable to power storage monitors directly from batteries
Fixed minicopter being able to penetrate windows
Player collider now resizes correctly versus projectiles like rockets when the player is crouched or lying down (wounded, sleeping)
No longer showing "1ft" on wire or hose items, since they're unlimited
Boats now decay at an increased rate when in deep water
Kayaks will now be slightly slower when when two players are paddling (still faster than just one paddler)
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
Disabled mip maps on terrain normal map to preserve terrain detail in the distance
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
Berry Bushes can now be cloned at earlier growth stages
Reduced building block around swamp_c
Reduced range of bandit sentry turret (Fishing Villages)
Reactive target now requires a hammer to pickup
Tweaked Powerplant radiation volumes, no longer result in high levels of radiation moving around the sides
Updated some old and incorrect/out dated item descriptions
Reduced chance
Source
Changelog.gg summarizes and formats this update. How we read updates.
