Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Security
- Balance
- Fixes
- Store
We've added a mixing table to create teas which provide time limited boosts as well as other items to craft, conditional roof tiles, a wooden barricade and an armoured passenger module for the vehicles along with various other fixes and improvements.
Added triangular roof pieces
Added conditional roof corners
Added armoured passenger module
Added MidiConvar system
Wooden Barricade Cover
Added Mixing Table
Added Boosts system
Added berry plants
Added Tea items and recipes
Fixed several server DOS attack vulnerabilities
Fixed several hack / exploit vulnerabilities
Fixed server browser copy / pasting the query port instead of the connection port
Fixed roof weak side detection (now receive increased damage when hitting them from the inside)
Fixed inside/outside checks sometimes returning outside when a vehicle was actually inside (fixes indoor decay rate)
Attempted fix for cars getting stuck in thin colliders (may still happen, let us know)
Fixed cars and minicopters being unusable on load if the game was saved while they were starting their engines
Fixed car collisions with horses not always registering if hit at high speed
Fixed explosion forces not always knocking cars around if the car was empty and stationary
Fixed cars sliding sideways in a weird way when stopped on slopes
Fixed server-side projectiles (autoturrets, NPCs) sometimes being able to shoot into armoured modules
Fixed hot air balloon collider being present even when the balloon is not inflated
Fixed "SwitchedParent Missed horse.corpse" server error spam
Fixed skins not showing on third person models for bone club and bone knife
Fixed hostile UI marker appearing in demos
Fixed skins not appearing on thrown satchel charges
Fixed crafting menu appearing when moving camera down in demo mode
Fixed incorrect body shadows when wearing the bunny onesie
Fixed players standing up briefly when getting shot while seated
Fixed being able to set the fov to 0 while on a boogie board or inner tube
Boogie Board and Inner Tube will now take damage from thrown weapons
Improved server performance for large farms
Fixed getting dismounted while flying low over AirWolf on HapisIsland
Fixed supply drop flying away after getting hit by projectiles
Fixed spiral stairs not adding to upkeep and decay costs
Fixed tesla coil receiving damage through walls
Better audio bundle layout (build time optimization)
Vehicle lift bounds updated so it can now fit in a smaller T-shaped area
Engine internal items no longer decay along with the car, and take 50% less damage when the engine module is damaged
Reduced car collision damage by 50%
Cars on a powered vehicle lift no longer decay
Collisions with humans or animals now apply a force and damage back to the car itself
Individual panels on car modules now have their own gibs
Increased ability to drive vehicles up steep slopes
New carstats console command gives admins detailed info about all the cars in the world
Running forwards while deploying a Boogie Board will now apply some forward movement to the board
Hostile UI marker will only show when within 200m of a safe zone
Doors will now check for vehicle blockages while opening
Sunburn DLC Pools can now accept salt water
Reduced bone arrow thickness
Vehicle parts crate now spawns with two vehicle components
Removed middle building pocket from horseshoe cave (Balance)
Water pumps are now faster and each pump yield more water
Above ground swimming pool HP increase
Multiple sell order balance cost changes
Removed animation from water/fluid pump
Source
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