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Steam News2 July 20206y ago

Modular Vehicles Update

Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes7 additions7 changes3 removals
  • Compatibility
  • Gameplay
  • Store
  • Fixes
  • Maps
  • Balance
addedBack in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game.
addedAdded Modular Cars
addedAdded Airwolf
fixedFixed custom skins not appearing on third person models for most tools and melee weapons
fixedFixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
fixedFixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall

Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game.

  • Added Modular Cars

  • Added Airwolf

  • Fixed custom skins not appearing on third person models for most tools and melee weapons

  • Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)

  • Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall

  • Fixed world reflection quality 2 being too bright inside player buildings

  • Fixed roadside decor sometimes spawning on road at intersections

  • Fixed unable to mount sofas at bandit camp

  • Fixed allowing players to place items into minecart container

  • Fixed Jerry can clipping on rowboat

  • Fixed triangle grill and ladder hatch bounds

  • Fixed cave_updown_a inside terrain antihack false positive

  • Fixed HBHF sensor not receiving damage

  • Fixed small wooden box being deployed inside trees

  • Fixed NPCAutoTurrets shooting shopkeepers or conversation providers

  • Can now push minicopters

  • Vehicle textures now visibly degrade as a vehicle takes damage

  • Doors/gates can no longer close while blocked by a vehicle

  • EAC SDK update

  • All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag

  • Default world size is now 4500

  • Side roads are slightly wider

  • Smoother road layout (both vertically and horizontally)

  • Smoother road joining (at intersections)

  • Moved roadside decor slightly further away from the road

  • Slight road terrain offset tweak to prevent ground peaking through around intersections

  • Fully encapsulated bandit town in a safe zone

  • Animals no longer attack players in safe zones

  • You can no longer draw a weapon in a safe zone

  • Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them

  • Many more recyclers were added to the compound.

  • Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance

  • Large banners now decay when placed outside of building privilege

  • Increased minicopter decay time outdoors to 8 hours, inside to 36 hours

More details can be found in the blog

Source

Steam News / 2 July 2020

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