Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Store
- Fixes
- Maps
- Balance
Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game.
Added Modular Cars
Added Airwolf
Fixed custom skins not appearing on third person models for most tools and melee weapons
Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall
Fixed world reflection quality 2 being too bright inside player buildings
Fixed roadside decor sometimes spawning on road at intersections
Fixed unable to mount sofas at bandit camp
Fixed allowing players to place items into minecart container
Fixed Jerry can clipping on rowboat
Fixed triangle grill and ladder hatch bounds
Fixed cave_updown_a inside terrain antihack false positive
Fixed HBHF sensor not receiving damage
Fixed small wooden box being deployed inside trees
Fixed NPCAutoTurrets shooting shopkeepers or conversation providers
Can now push minicopters
Vehicle textures now visibly degrade as a vehicle takes damage
Doors/gates can no longer close while blocked by a vehicle
EAC SDK update
All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag
Default world size is now 4500
Side roads are slightly wider
Smoother road layout (both vertically and horizontally)
Smoother road joining (at intersections)
Moved roadside decor slightly further away from the road
Slight road terrain offset tweak to prevent ground peaking through around intersections
Fully encapsulated bandit town in a safe zone
Animals no longer attack players in safe zones
You can no longer draw a weapon in a safe zone
Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
Many more recyclers were added to the compound.
Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
Large banners now decay when placed outside of building privilege
Increased minicopter decay time outdoors to 8 hours, inside to 36 hours
More details can be found in the blog
Source
Changelog.gg summarizes and formats this update. How we read updates.
