In this update5
Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Server
- Gameplay
- UI and audio
- Workshop
- Fixes
Rust+, the official companion app for Rust, is out now! Stay connected to the game so you never miss an important moment again. Coordinate with your team, receive alerts when you’re being raided, remotely set off traps, and more!
Pair with your Servers
Pair with your favorite Rust servers to receive real-time updates for the things that matter the most: player counts, current game time, online teammates, and more. You’ll also get (optional) push notifications whenever one of your teammates joins the game.
Explore the Map
View the full server map to find points of interest, see where your teammates are and check on vending machines. You can also track ongoing events like the attack helicopter and cargo ship.
Keep up with your Team
Communicate with your team from anywhere to just catch up or plan for your next raid. Messages are visible in both the app and the in-game team chat so you can seamlessly switch between the two.
Control your in-game Devices
Connect Smart Switches and Smart Alarms to your in-game electrical contraptions and pair them with Rust+ to control them remotely at any time. Smart Switches let you turn things on or off, and Smart Alarms send customizable push notification alerts when an electrical signal is detected.
Visit the Devblog for more information on this update
Changelog
Added Rust+ tab to the main menu
Added pairing with the companion app (make sure `app.port` isn't firewalled!)
Added push notifications for when teammates join the server
Added push notifications for when you're killed when not playing
Added a deployable Smart Switch
Added a deployable Smart Alarm
Added a deployable button
Added detail layer parameters to the workshop editor (allows removal of "micronormals")
Added fuzz mask parameter to the workshop editor
Added Spiral Stairs and Triangle Spiral Stairs building blocks
Added Ramp and Steps building blocks (replace Foundation Steps)
Added Triangle Floor Frame building block
Added Triangle Ladder Hatch deployable
Added Triangle Floor Grill deployable
Added conditional wall corners to bases
Fixed the workshop editor generating blank icons for wearables
Fixed the workshop editor erroring opening the mining hat
Fixed a white edge appearing on the generated workshop icons
Mostly fixed respawning underwater when oceanlevel is increased (avoid underwater islands for now)
Fixed some bits of code that were not pooling correctly
Fixed a bunch of NullReferenceException errors
Fixed game tip code allocating memory occasionally
Fixed a number of building exploits
Fixed a number of anti hack exploits
Fixed a number of anti hack false positives
Fixed 3rd person weapon attachment offsets
Fixed spas12 viewmodel - shell floating into shot during reload
Fixed a bunch of translation setup issues
Fixed Ch47 Event dropping hackablecrate at the same monument
Fixed a number of instant death zones inside Caves and Savas
Reduced memory allocations when updating your inventory
Reduced memory allocations when pressing buttons
Improvements to hair material for more natural looking shades
Improved server performance with Fluid IO Entities
Improved large furnace deployment
Updated Hapis Island vending machines
Source
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