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Steam News5 September 20196y ago

Transport Helicopter Update

The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations Unity 2019.2.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes13 additions11 changes7 removals
  • Performance
  • Gameplay
  • UI and audio
  • Server
  • Fixes
  • Maps
addedThe new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations
addedAdded powerline wires to Monument Puzzles
addedAdded an in-game Screen options menu for resolution, fullscreen and vsync settings
changedServer is available as IL2CPP version on the "release-il2cpp" branch
changedWorld generation is now server authoritative (faster load times, more robust)
addedAdded doppler shift to some sounds

The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations

Unity 2019.2.0f1

Players are automatically authed to placed cupboards

Benchmark mode fixes

Added powerline wires to Monument Puzzles

Added an in-game Screen options menu for resolution, fullscreen and vsync settings

Client is now using IL2CPP instead of Mono

Server is available as IL2CPP version on the "release-il2cpp" branch

World generation is now server authoritative (faster load times, more robust)

Added doppler shift to some sounds

Added texture streaming

Added Transport Helicopter

Added Horse Leading

Added Fuel Generator

Fixed steam refresh overlay not closing after opening bag

Fixed possible exception when retrieving market prices

ServerInfo will retry multiple times if failed to get info

ServerInfo will fail gracefully if failed to get info after multiple attempts

Fixed titles getting cut off in pie menu

Fixed loading screen cancel button being 1 pixel smaller than the bar to its left

Fixed steam friend inconsistencies

Fixed unexpected palm trees behavior when helicopters would fly over

Player map position now updates correctly when injured

Fixed erratic map scrolling when using the left mouse button to drag

Hotspot visuals now get cleaned up correctly when ent-killing

Disabling the UI no longer allows you to see through smoke effects

Can no longer spam drink back to full health

Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily

Fixed item icon staying on screen if inventory is closed while dragging

Fixed High External Gates not playing SFX correctly

Fixed compound sometimes spawning underwater

Fixed exploit using water projectile penetration

Fixed snapback issues when dismounting while moving fast

Fixed swimming slightly under the waves not showing underwater properly

Fixed crashes on AMD Phenom

Fixed swamp fog too bright at night

Fixed lighting on some particles (e.g. helicopter damage smoke)

Fixed NRE on ent kill cargo ship

Game log is written to output_log.txt in the game install folder again

Fixed deflated HAB having inflated collision and wrecking minicopters

Fixed rendering TopBunnies UI element all the time

Optimized Notices UI layout

Neatened up Notices UI

Tweaked "new content" label on main menu

The map now re-focuses on the player's position when injured

The console input field now auto-focuses when opening or changing tabs.

Max value of gc.buffer is now 4096 instead of 2048

Log warning when doing emergency garbage collection

Enabled crunch texture compression on workshop skin bundles

Performance text no longer updates when nothing changed (avoids GC)

Performance text always prints GC counter for one second after GC runs

Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)

Debug Camera: R resets the camera

Debug Camera: Q/E move the camera vertically

Debug Camera: Z/C and +/- control zoom

Debug Camera: Arrow keys control roll

Debug Camera: Disabled inventory and crafting menus when in debug camera

Debug Camera: Disabled vehicle controls when in debug camera

Debug Camera: Disabled noclip control when in debug camera

Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)

Debug Camera: Added debugcamera_autosave and debugcamera_autoload

Debug Camera: Added camzoomlerp (likecamlerp but for zoom)

Small maps have large monuments again (excluding launch site and excavator)

Updated NPC helicopter sounds

Reduced texture memory footprint (by ~1 GB) via texture

Source

Steam News / 5 September 2019

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