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Steam News4 April 20197y ago

The QoL Update

Steam post image Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ... Go to post.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

32 fixes10 additions17 changes2 removals
  • Gameplay
  • Security
  • Fixes
  • UI and audio
  • Balance
  • Store
addedSteam post image Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ... Go to post.
changedChangelogEAC SDK update
addedChangelogAdded debris system to block placement of new walls and doors immediately after destruction
fixedChangelogFixed censorship pixelation sometimes getting enabled even though underwear is enabled
fixedChangelogFixed exploit to spawn explosive ammo impact entity through walls
fixedChangelogFixed exploit to circumvent certain server side LOS tests

Steam post image Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ... Go to post.

Changelog

EAC SDK update

Added debris system to block placement of new walls and doors immediately after destruction

Fixed censorship pixelation sometimes getting enabled even though underwear is enabled

Fixed exploit to spawn explosive ammo impact entity through walls

Fixed exploit to circumvent certain server side LOS tests

Fixed water junkpile save / load

Fixed a problem with corpses spawning partially inside stuff

Fixed stash hide / unhide sound playing whenever they spawned on the client

Fixed ores spawning inside hilltop rocks

Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)

Fixed vehicle seat clipping exploit

Fixed colored nametag exploit

Fixed anti hack false positives after projectile reflection and refraction

Fixed fall damage exploit with global.free and debug.stall console commands

Fixed anti hack exploit in elevators

Fixed minicopters having hitmarkers

Fixed Hapis vending machines reset

Fixed shelve stacking

Fixed vending machines placed inside rocks

Fixed dropboxes being repaired

Fixed Oil Rig distance flares not turning off during day time

Fixed Oil Rig lights pulsing intensity after toggled

Fixed water near-clipping issue

Fixed water artifacts on macOS/Metal

Fixed wave crest foam not disabled on water quality 0

Fixed boats sinking into rivers

Fixed some flares not disappearing during day time

Fixed minicopter collision shape being too large

Fixed missing first person projectile 'spheres'

Fixed muzzle brake not properly applying recoil reduction to all weapons

Fixed sleeping/wounded players hovering in mid air

Fixed invisible shell casings

Fixed incorrect scope zoom levels and naming

Optimized item skin list loading when selecting items in the crafting menu

Stripped several client only components from the server

Optimized player mesh rebuild (players coming into view or ragdolls spawning)

Added pooling to several clothing items that did not support it before

Added pooling to player corpses and ragdolls

Optimized player model bone remapping (ragdolls spawning)

Optimized player model bone lookup (particularly during continuous gunfire)

Added oilrig to Hapis

Added super potato mode

Codelocks now stack to 10

Barricades now stack to 10

Updated scientist visuals

Tweaked waves: longer, less frequent & softer foam

Improved water buoyancy performance by 35%

Optimized water rendering across the board

Improved performance for gunfire muzzle lights

Backpacks now float

Underwater crates untie twice as fast

Fuel access on Minicopter restricted to pilot when in use

Can recycle empty cans in recycler

Water Jugs can be placed in fridges

Salvaged Axe harvests more animal flesh

Improved laser visuals

Reduced flashlight shadow bleeding

Thompson can now take Flashlight or Lasersight

Minicopters now slowly decay when indoors

Explosive ammo can be heard much farther away

Explosive ammo causes weapons and silencers to lose condition faster

Improved tracer visuals

Compound bow in line with Hunting Bow when not charged (and cheaper)

Muzzle brake reduces damage by 20%

Added fractional reloading

Can no longer use weapons in deflated hot air balloon canvas

Can no longer see through deflated hot air balloon canvas

Fixed FOV zoom bugs when using a non default FOV

Pistols + Shotguns have less zoom

Added Grenade Launcher

Source

Steam News / 4 April 2019

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