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Steam News7 March 20197y ago

The Oil Rig Update

Steam post image Go to post. Changelog Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows) Mac uses Metal graphics API Deep sea waves with crest foam affecting floating physics Water interaction dist

Full notes

Full Rust update

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What changed

7 fixes1 addition4 changes0 removals
  • Compatibility
  • Fixes
  • Performance
  • Maps
  • Gameplay
changedChangelogLinux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
fixedChangelogFixed muzzle flash positions
fixedChangelogFixed client side corpses sometimes clipping into things
fixedChangelogFixed foam showing up near player
fixedChangelogFixed flickering on shore, including cases related to TSSAA
fixedChangelogFixed overbright caustics and specular occlusion on shore

Steam post image Go to post.

Changelog

Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)

Mac uses Metal graphics API

Deep sea waves with crest foam affecting floating physics

Water interaction disturbance foam

Restored world reflections option

Fixed muzzle flash positions

Fixed client side corpses sometimes clipping into things

Fixed foam showing up near player

Fixed flickering on shore, including cases related to TSSAA

Fixed overbright caustics and specular occlusion on shore

Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors

Fixed light beams not hiding when lights are distance culled

LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)

Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)

Entities are now ordered by distance from the player when they are networked

Game log is now always written to output_log.txt in install folder

Shore water transition quality

Higher-quality high-frequency ocean waves

Performance on light-heavy scenes using culling

Water junkpile foliage animation now wave-based instead of foliage/wind-based

Added instancing to deferred mesh decals

Saved 115 MB of system and video memory by reducing some textures

Source

Steam News / 7 March 2019

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