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Steam News8 February 20197y ago

The Air Power Update

Steam post image Minicopters, RF Communications, Performance tweaks and more. Go to post.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes17 additions12 changes1 removal
  • Performance
  • Gameplay
  • Maps
  • UI and audio
  • Security
  • Balance
changedSteam post image Minicopters, RF Communications, Performance tweaks and more. Go to post.
addedChangelogNew Hemp Plant Refresh
addedChangelogNew Palm Trees in Arid Biome
addedChangelogAdded Mini Helicopter
addedChangelogAdded Flasher Light
addedChangelogAdded Siren Light

Steam post image Minicopters, RF Communications, Performance tweaks and more. Go to post.

Changelog

New Hemp Plant Refresh

New Palm Trees in Arid Biome

Iterative entity networking (fixes frame rate drops when moving around the world)

Custom garbage collections (fixes frame rate drops when moving or in combat)

Added Mini Helicopter

Added Flasher Light

Added Siren Light

Added Audio Alarm

Added RF Broadcaster

Added RF Receiver

Added RF Transmitter

Added RF Pager

Added Player Sensor

Added RAND Electricity Component

Added Chinese New Year items

Fixed chat / player name "rich text" exploits

Fixed entity not taking damage when explosive was attached to lock

Fixed deployable rotation via R key when deploying on terrain at an angle

Fixed being able to see through floors on reconnect

Fixed sometimes receiving fall damage when respawning

Fixed toggling censorship option enabling worn light source

Fixed netgraph not working

Fixed entities sometimes missing when spectating

Fixed lens flares flickering in some cases

Fixed dive site tugboat windows visible over water

Fixed multiple Hapis out of bounds exploits

Unity 2018.3.3

EAC SDK update

Clear Log.EAC.txt on server start

Send delta snapshots instead of full snapshots when spawning (faster respawn)

Optimized memory allocations when applying skins to items on the client

Optimized rigidbodies on various entities on the client

Optimized memory allocations when building blocks are spawned on the client

Optimized client and server relating to buoyancy performance

Enabled entity pooling on ceiling lights on the client

Enabled multibox pruning broadphase (client and server physics performance)

Disabled rigidbody interpolation on HAB and CH47 (server physics performance)

Strip various client only components from the server (server memory usage)

Military Tunnels exit route balance

Enabled Fullscreen Exclusive by default

Optimized GunTrap/Autoturret/FlameTurret CPU usage

Increased SAM Site Lethality

Added 'Toggle' input to Memory cell

Source

Steam News / 8 February 2019

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