Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Store
- Gameplay
- UI and audio
- Maps
- Balance
Steam post image We took this month to focus heavily on performance, with lots of optimization. Let us know how we did. We also have a look at some upcoming additions: a new boat event, slot machines, and more. This patch wipes the servers. Enjoy! View Post
Changes
Scientists at Military Tunnel throw grenades.
Scientists at Military Tunnel use syringes.
Workshop skins are now included in the main game download
Added prefab warmup to loading screen
Added new prefab pooling system
Added "Max Tree Meshes" graphics option
Added ladder trigger for custom maps
Added high frame rate camera movement
Added Smoke Grenade item
Added "Hide Sign" option
Added multi-threaded rendering
Added occlusion culling graphics option
Added new optimized impostor rendering
Scientists at Military Tunnel hear footsteps, explosions and gunfire.
Scientists at Military Tunnel use a new aim system.
Scientists at Military Tunnel use a new, more reactive, sensory system.
Optimized asset bundles
Optimized loot panels
Fixed various skin icon issues
Optimized various dynamic memory allocations
Health over time takes longer to convert into health
Optimized mesh LOD updates
Reorganized graphics and performance settings
Optimized low level memory pool
Pumpkin and corn now stackable to 10
Removed pumpkin condition
Workbenches now decay after a long period
BBQ allows deployables underneath
Repair Bench allows deployables on shelve
Pumpkins and corns give less seeds when consumed
Atmosphere volumes now visible from outside Bandit Camp
Optimized some rendering related dynamic memory allocations
Optimized localized ambience system
Scientists at Military Tunnel stay engaged with enemies.
Scientists at Military Tunnel now reload in cover.
Bandit guards now aggro smoke grenade throwers.
Bandit guards shoot better at long range.
Bandit guards now kill sleeping players after 20 minutes.
Recycler at bandit town is now better protected by bandit guards.
Junkpile scientists fire their pistol instead of just fleeing.
Animals now roam in a restricted distance from where they spawned.
Fixed entities sometimes showing wrong skins
Fixed stall during ocean patrol point generation on some custom maps
Fixed Nametag Performance issue
Fixed workbench phrases
Fixed passing loot through floor using BBQ exploit
Fixed Snow jacket name
Fixed RHIB disappearing on server restarts
Fixed rowboat becoming invisible
Fixed invisible supply signal smoke
Fixed being able to turn recycler on/off if you are not the user
Fixed boats decaying while in use
Fixed tree impostor shadow orientation
Fixed terrain texture not resized on graphics quality change
Fixed smoke grenade issues with glass windows
Fixed censor cube glitches around smoke grenade
Frame-rate stutter caused by ambience sound emitter removal
Removed world reflection quality as it is currently not supported
Removed "MoveToContainer failed!" message
Deprecated navmesh grid system removed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
