Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Steam post image Apologies for the delay. The new monument puzzles lie in wait for you, a look at the new swampy bandit town, custom maps are coming, and more. This patch wipes the servers and blueprints. View Post
Changes
Monuments Puzzles
Added custom map support via levelurl server startup parameter
Added Savas offshore junkpiles and dive sites
Compound extra exit routes
Upgraded to Unity 2018.1
Upgraded to .NET 4.x
Increased despawn timer on gunpowder
Increased despawn timer on sulfur
Options Menu max gibs now 2000 down from 10000
Updated Diving mask, fins and tank with proper art
Spas 12 does 20% more damage
Hostile timer increased to 30min instead of 10
Overpriced Blue Keycard available at compound
Optimized Ambient Occlusion now 2x faster
Improved High Quality shadows; now softer in TSSAA mode
Improved terrain texturing quality at mid-far distances
Fixed grenades going through walls at monuments
Removed tiling texture from hoodie (unwanted effect on skins)
Fixed console command exploit to see through walls
Fixed weapon skins overriding clothing skins on viewmodels
Fixed diving tank error when selling in VM
Fixed chair exploit to move through walls
Fixed divesites despawning too quickly
Source
Changelog.gg summarizes and formats this update. How we read updates.
