Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Balance
- Server
- Performance
Steam post image We added a scientist protected compound, where players can gather and 'safely' do business. There's also scuba gear and underwater dive sites for you to explore, first-person clothing, and more. This patch wipes the maps, but your blueprints are retained. View Post
Changes
New boat sounds
Scientists Compound Monument
Facial Hair Style 04
New chainsaw sounds
Added underwater rock formations
Projectile trajectory verification is now enabled by default (hack)
Added Diving Goggles - better underwater visiblity
Added Diving Wetsuit - cold/wet protection
Added Diving Flippers - faster water movement, slower land movement
Added Diving Cylinder - breathe underwater for 10 mins
Added dive sites and underwater loot crates
Added first person clothing
Local player footsteps are quieter than other players
Misc sound polish and mix tweaks
Improved Hair Textures and Materials
Improved Hair Dye Colours
ai_dormant true by default (server performance)
Improved Hapis offshore junkpile spawns
Improved Hapis Ch47 drop points
Added CH47 drop point to SiteA (Hapis)
Hapis Pumping station has slightly larger prevent building volume
Block player inputting items into elite crates
Block player inputting items into APC crate
High external walls and gates decay much faster when placed outside of TC range
Improved Ambient Occlusion
Improved underwater rendering
Improved CPU-side rendering performance
EAC SDK update
No longer broadcast effects to players in the connection queue (optimization)
Optimized radial RPCs
AI can reason about hostility marked players
Support for stationary scientists at Compound
Support for patrolling scientists at Compound
Scientists can now search for lost targets
Improved AI for mounted scientists
Stationary scientists looks at players that get close enough
Fixed animals spawning inside small cliffs on Hapis
Fixed some broken Hapis map sounds
Fixed nudity censor clipped by water surface; e.g. rowboat
Fixed crafting queue dropped item server crash exploit
Fixed multiple position ticks received in the same frame being ignored on the client
Fixed issue where AI dormant + server network caching would corrupt position timestamps
Fixed floating base build using triangular wall conditional models
Fixed server side stair collider rotation sometimes being incorrect after rotating
Fixed roof side exploits
Fixed fanned wall stacking exploits
Fixed foundation steps sometimes being unplaceable
Fixed speed resource gathering (hack)
Fixed speed swim and crouch (hack)
Fixed looting dropped items through walls (hack)
Fixed placing deployables through walls (hack)
Fixed damage through walls via head clipping (hack)
Fixed silent melee swing and attack (hack)
Fixed silent projectile impacts (hack)
Fixed sign upload lag (exploit)
Fixed rapid fire bow (hack)
Fixed unlimited oxygen (hack)
Fixed chat UI corruption (exploit)
Fixed crossbow attachments turning invisible when no arrow is loaded
Can no longer spears etc under water
Mounted players auto dismount if their head clips geometry
Can no longer mount moving boats if the boat has a driver
Junkpile scientists no longer hover over the ground
Junkpile scientists despawn with the junkpile
Scientist burst firing stop when they lose target
Fixed range consideration for mounted scientists
Fixed animal spawning where they would sometimes not come to life
Scientists should no longer crouch walk
Optimized the Geiger Counter
Source
Changelog.gg summarizes and formats this update. How we read updates.
