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Steam News5 April 20188y ago

Vehicle Update

Steam post image Player-driven boats are here, a new helicopter and event hits the servers, lusher forests are growing, we look at a new PvE monument, and more.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes22 additions23 changes2 removals
  • Server
  • Gameplay
  • Events
  • Performance
  • Maps
  • Security
addedSteam post image Player-driven boats are here, a new helicopter and event hits the servers, lusher forests are growing, we look at a new PvE monument, and more. View Post
addedChangesAdded Powered rowboat vehicle
addedChangesAdded Chinook Event
addedChangesAdded lakeside forests
addedChangesAdded Birch, Oak and Beech trees
addedChangesAdded projectile pooling (gunfight performance)

Steam post image Player-driven boats are here, a new helicopter and event hits the servers, lusher forests are growing, we look at a new PvE monument, and more. View Post

Changes

  • Added Powered rowboat vehicle

  • Added Chinook Event

  • Multiple seats in vehicles

  • Added lakeside forests

  • Added Birch, Oak and Beech trees

  • Added projectile pooling (gunfight performance)

  • Bullets now impact water

  • Added server asset warmup (performance hiccups)

  • New client side entity parenting (performance, vehicle support)

  • Added triangular conditional wall models

  • Junkpile Scientists

  • Hapis - Added Junkyard monument

  • Hapis - Added Outpost B3 small monument

  • Hapis - Added sewer branch monument

  • Hapis - Added Collapsed Tunnel small monument

  • Hapis - Mining outpost

  • Added vehicle spawns to Savas KOTH

  • Added horse meat (needs icons)

  • vehicle_flipy and vehicle_sensitivity convars (unused)

  • Hair Cap system

  • Head and Facial hair styles

  • Player Corpses float on water

  • Variable wind animation

  • Added floating offshore junkpiles

  • Updated ingame map to be more detailed

  • Map coords swapped so that the letter is horizontal

  • Eye Adaptation and LUTs updated

  • Tweaks to dynamic grass and terrain splat colours to align

  • Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery

  • Changes to ocean and river reflectivity to be more physically accurate

  • Caves Spikes Trap nerfed

  • Major network interpolation & extrapolation improvements

  • Updated EAC

  • Stripped server schema refresh (performance hiccups)

  • Significantly improved shading on new foliage

  • Increased overall forest sizes

  • Big mix pass over most of the sounds in game

  • Spawning scientists are invulnerable until activated

  • Scientist reaction time goes up when they get hit

  • Hapis - Updated Site A and B tunnels

  • Hapis - 8 new cave and tunnels

  • Hapis - updated roads

  • Hapis - Updated site b tunnels to have radiation

  • Updated Savas KOTH loot table with all recently added items

  • AK47 has more hip aimcone

  • Water reflections

  • Temporal anti-aliasing

  • Pubic, Armpit and Eyebrow hair

  • AK47 has more difficult recoil

  • Added 4 HQM to SAR cost

  • Removed most Junk from Airdrops + Elite Crates

  • TShirt/LongShirt additional radiation protection

  • Reduced SAP HQM cost by 4

  • Heavy Plate Armor slightly less movement speed reduction

  • Heavy Plate Armor cost Halved

  • HV Rockets cost slightly more than 1/4 that of regular rockets

  • HV Rockets do 1/4 damage of regular rockets

  • Reduced longsword cost

  • Reduced rocket launcher cost

  • Rocket lancher has increased durability

  • You can now research and craft Binoculars

  • CCTV + Targeting Computer are stackable to 64

  • Hide armor costs halved

  • SMGs HQM cost halved

  • TShirt/LongShirt costs reduced

  • TShirt/LongShirt research cost now 20

  • Fixed gather amounts being inaccurate on HUD

  • Fixed NPCs showing in the report list

  • Fixed main menu only showing one friend

  • Fixed hitching when opening map

  • Fixed that servers needed a restart before newly released skins could be used

  • Fixed health bars not updating when buildings are repaired via upkeep

  • Fixed being able to walk far away while looting

  • Fixed ore bonus nodes doing pointless position update ticks

  • Fixed field rocks sometimes overlapping monuments

  • Fixed some floating rocks near monuments

  • Fixed sometimes falling through terrain near monuments

  • Fixed rare world checksum mismatch on certain seeds

  • Fixed exploits to dive underneath terrain

  • Fixed some rock terrain adjustments having reverted

  • Fixed skin selection icons not refreshing until clicked

  • Junkpile scientists no longer hover above ground

  • Hapis - Fixed some out of bounds exploits

  • Hapis - Fixed junkpile spawns on cliff edges

  • Fixed gap

Source

Steam News / 5 April 2018

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