Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Server
- Security
- Fixes
Steam post image Lots of world changes: Water Wells monuments are in, Military Tunnels get a refresh, the terrain gets rockier. This patch wipes the maps. Next week when we leave Early Access blueprints + maps will be wiped. View Post
Changes
Mini Water Well Monuments
Added hilltop rocks
New network interpolation and extrapolation
AI no longer ghost through fences and other transparent walls
AI no longer ghost through barricades
Fixed an ice lake exploit that allowed people build near trucks
Fixed Hapis floating barrels at Site A
Fixed spawning in the ocean on Savas
Military Tunnels Level Design Refresh
Added recycler to Savas KOTH
Ak47 admire animation
Double shotgun admire animation
Eoka admire animation
Mp5 admire animation
Water bucket admire animation
Rock admire animation
Players no longer spawn on islands
Maps have significantly more cliffs and hills
Rivers have a nicer color
EAC SDK update
Monuments no longer spawn on islands
Reduced player tick delay (peeker's advantage)
Removed wood cost from double sheet metal doors
Hapis old caves now have lighting
Hapis updated with new water well monuments
Updated Savas KOTH loot table with newly introduced items
Removed pillar building block
Added 10 tutorials
Added functional water wells
Source
Changelog.gg summarizes and formats this update. How we read updates.
