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Steam News12 October 20178y ago

Devblog 181

Lots of balance tweaks and fixes, stone spawn improvements, a look at vehicles, and more. Upgraded to Unity 2017.1.2 Added debug.

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes8 additions11 changes6 removals
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • Security
  • Workshop
changedLots of balance tweaks and fixes, stone spawn improvements, a look at vehicles, and more.
changedUpgraded to Unity 2017.1.2
addedAdded debug.log convar to toggle log output
changedCaves have a good chance of spawning stone tools
addedAdded toggled map grid coordinates (off by default)
addedAdded Debris Field marker on map when heli/bradley is destroyed

Lots of balance tweaks and fixes, stone spawn improvements, a look at vehicles, and more.

  • Upgraded to Unity 2017.1.2

  • Added debug.log convar to toggle log output

  • Miner / Candle Hat provides protection

  • Caves have a good chance of spawning stone tools

  • Added toggled map grid coordinates (off by default)

  • Added Debris Field marker on map when heli/bradley is destroyed

  • Boonie/Bandana/Cap provides minimal protection instead of none

  • Miner hat has emissive blinding flare

  • Added radial map marker (mod support)

  • Pickaxe vm - Fixed hands intersecting when aim running

  • Fixed launchsite exploit allowing to hide in the wall

  • Big cleaver vm - Fixed hands intersecting when aim running

  • Satchel charge wm- Fixed wrong texture appearing when thrown

  • Satchel charge vm - Fixed arms clipping when thrown

  • Beancan grenade vm - Fixed arm clipping when thrown

  • Bone club vm - Fixed popping from throw cancel to idle

  • m249 vm - fixed arms clipping at max FOV

  • Fixed packet exploit to bring down servers

  • Fixed stone ore scarcity

  • Sawnoff shotgun vm - Fixed arm clipping at max FOV

  • Fixed indoor shadow issues introduced by viewmodel shadow chan

  • Fixed missing viewmodel shadow feet

  • Fixed node hotspots invisible during med-high fog

  • Fixed some water reflection artifacts

  • Fixed not being able to pick up items outside of any TC

  • Fixed Vending Machines not displaying if item for trade is a bluepri

  • Fixed Steam Inventory Items not unlocking their blueprint

  • Miner hat no longer emissive to other players when switched off

  • Fixed workbench status everywhere exploit

  • Fixed candle hat having a 30m light radius (!)

  • Fixed peacekeeper turrets not firing

  • vm hierarchy and folder structure

  • new vm arm mesh

  • All viewmodels set to use base mesh vessel, all anims contain ani

  • Bow vm - anim tweaks

  • Salvaged axe, hammer & icepick vm - Removed attack2 lerping bl

  • Water jug vm - removed static left hand in view when thrown at m

  • Sawnoff shotgun vm - Removed wobble at end of deploy anim

  • Ak47 vm - Updated base pose, transition additions

  • Increased speed of outro anim blend on ironsights

  • vSupply signal vm folder restructure

  • Only allow drinking when water has certain depth

  • Improved water intersection test performance

  • Added process memory usage to system info

  • Tweaked high external wall and gate deploy volumes

  • Reduced scrap tier of many decorative items

  • Can now pick up research / repair benches

  • Broken items now have a minimum recycle yield of 10%

  • Items now remove attachments/ammo when recycled

  • Sewing kit is made of less rope (less recycle yield)

  • Lantern and Tuna Can Lamp provide more light

  • Lantern costs 25 Metal Fragments (was 40)

  • Less fuel / hqm in caves

  • Small/Medium wooden signs default blueprints

  • Stone Spear default blueprint

  • Workbench radius tripled

  • Workbenches can be rotated with hammer

  • Radsuit leaks small amounts of radiation at NPP/LSR

  • Lowered HQM yield from heli/bradley gibs

  • Satchel has slightly less chance to be a dud

  • Flamethrower Requires Workbench Tier 2

  • Hoodie/Pants require 75 scrap to research ( Was 250 )

  • Snow Jacket/vagabond more common and much cheaper to make

  • Elite crate spawns half as much stuff

  • Elite crates spawn every 2 hours instead of 20 min at LSR

  • Bradley drops elite crate loot

  • Cluttery deployables drop as blueprints instead of full items

  • Bradley begins healing much slower

  • Bolt rifle vm - removed unused anims

Source

Steam News / 12 October 2017

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