Full notes
Full Rust update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Maps
- Balance
The APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and more.
Added Bradley APC to launch site
Fixed culling false positives
Fixed material related performance bottleneck
Fixed large furnace lower LOD looking too dark
Fixed LOD transition popping in high external wall
Fixed a material memory leak
Fixed ores missing partially broken stages on lower LODs
Fixed only being able to harvest debris from certain angles
Fixed smoke trails disappearing too soon after rocket explosion
Improved performance for overlay effects (e.g. hurt, cold)
Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
Updated multiple descriptions
Paper map now despawn in 5 minutes down from 20 minutes
Reduced sky brightness slightly
Greatly reduced GC allocations throughout the game
Optimized the internal memory pool
M92 Horizontal recoil halved
Source
Changelog.gg summarizes and formats this update. How we read updates.
