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Steam News24 August 20178y ago

Devblog 174

The APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and more.

Full notes

Full Rust update

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What changed

8 fixes1 addition9 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Maps
  • Balance
changedThe APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and more.
addedAdded Bradley APC to launch site
fixedFixed culling false positives
fixedFixed material related performance bottleneck
fixedFixed large furnace lower LOD looking too dark
fixedFixed LOD transition popping in high external wall

The APC is in! You'll find it patrolling the launch site. In the blog we talk about it, recoil, optimizations, and more.

  • Added Bradley APC to launch site

  • Fixed culling false positives

  • Fixed material related performance bottleneck

  • Fixed large furnace lower LOD looking too dark

  • Fixed LOD transition popping in high external wall

  • Fixed a material memory leak

  • Fixed ores missing partially broken stages on lower LODs

  • Fixed only being able to harvest debris from certain angles

  • Fixed smoke trails disappearing too soon after rocket explosion

  • Improved performance for overlay effects (e.g. hurt, cold)

  • Improved performance for Tone-mapping, FXAA, Sharpen and Vignette

  • Updated multiple descriptions

  • Paper map now despawn in 5 minutes down from 20 minutes

  • Reduced sky brightness slightly

  • Greatly reduced GC allocations throughout the game

  • Optimized the internal memory pool

  • M92 Horizontal recoil halved

Source

Steam News / 24 August 2017

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