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Steam News17 August 20178y ago

Devblog 173

More small monuments and AI progress, recoil updates on more guns and some performance and spawn improvements. and more.

Full notes

Full Rust update

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What changed

6 fixes2 additions13 changes4 removals
  • Performance
  • Security
  • Gameplay
  • Server
  • Fixes
  • Maps
changedMore small monuments and AI progress, recoil updates on more guns and some performance and spawn improvements. and more.
changedUpdated EAC API & SDK
changedMore garbage collection optimizations
changedLarger coastal player spawn areas
changedBetter resource spawning
fixedFixed duplicate ore nodes around radtowns (requires two server restarts)

More small monuments and AI progress, recoil updates on more guns and some performance and spawn improvements. and more.

  • Updated EAC API & SDK

  • More garbage collection optimizations

  • Larger coastal player spawn areas

  • Better resource spawning

  • Fixed duplicate ore nodes around radtowns (requires two server restarts)

  • Reduced spawn density of wooden logs by around 30%

  • Added "authtimeout" server convar

  • Reduced distance fog density by at clear weather conditions by 25-50%

  • Removed "gc.interval" convar

  • Fixed material LOD pop-in on cliffs and rocks

  • Updated multiple item descriptions

  • Removed max draggable from items (except liquids)

  • Fixed show texel density exploit

  • Fixed fuzz in cloth shaders

  • Fixed OSX/GL gamma darkening bug

  • Terrain texture aliasing/shimmering when aniso=1

  • Bone armor requires Cloth instead of Rope

  • Plate armor protection increased

  • M92, AK47, P250 Aimcone reduced by 80%

  • M92, AK47, P250 Have learnable recoil patterns

  • Riot Helmet no longer requires Sewing kit

  • Removed Recoil Compensation for pattern weapons

  • Fixed player names not appearing on skulls

  • Added flare to Ceiling Light

Source

Steam News / 17 August 2017

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