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Steam News29 June 20179y ago

Devblog 166

Major ore changes, item drop QOL fixes, better explosions, and more. Misc sound polish Sound mix improvments Updated to latest Facepunch.

Full notes

Full Rust update

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What changed

5 fixes3 additions10 changes3 removals
  • UI and audio
  • Gameplay
  • Workshop
  • Fixes
  • Server
changedMisc sound polish
changedSound mix improvments
changedUpdated to latest Facepunch.Steamworks
removedDebris and ragdolls no longer prevent picking up items behind them
changedIncreased despawn time multipliers on rare items
changedOptimized grass displacement refresh

Major ore changes, item drop QOL fixes, better explosions, and more.

Misc sound polish

Sound mix improvments

Updated to latest Facepunch.Steamworks

Debris and ragdolls no longer prevent picking up items behind them

Doubled dropped item base despawn time

Increased despawn time multipliers on rare items

Seeds despawn much faster

Burned meat despawns much faster

Dropped items have more friction

Optimized grass displacement refresh

Holding down LMB with hammer hits continuously

No longer have to press a belt hotkey twice to consume an item

Tweaked grenade physics (no sliding, less bounciness)

Tweaked grenade mass and throw velocity

Mining Quarry cost reduction

Resource nodes only drop ores specific to their type instead of a bit of everything

Increased despawn time on a number of items

Fixed rotation of grenade explosion

Fixed slight grass displacement choppiness

Fixed bootstrap not updating the loading screen text

Fixed wood world model collider rotation offset compared to visuals

Fixed rare false positive with server side weapon cooldown verification

Can no longer put items into loot containers

Storage containers drop their items in an item pouch when destroyed

Corpses drop their items in a backpack when destroyed

Item pouches and backpacks despawn as fast as the slowest despawning item they hold

Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)

Ore stage change sounds

Dropped items displace grass around them

Added new explosion effects across the board

Resource nodes have a 'finishing bonus' of about 20% of their total

Resource nodes have new state change effects

Source

Steam News / 29 June 2017

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