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Steam News15 June 20179y ago

Devblog 164

The first info on the new human NPCs, optimizations, and more. New sound for the dropbox and mailbox Added skinwarmup convar (toggles skin steps in loading screen) Added skin download and processing step to loading scre

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions5 changes0 removals
  • Performance
  • UI and audio
  • Store
  • Gameplay
  • Fixes
  • Server
addedThe first info on the new human NPCs, optimizations, and more.
addedNew sound for the dropbox and mailbox
addedAdded skinwarmup convar (toggles skin steps in loading screen)
addedAdded skin download and processing step to loading screen
addedAdded instancing to foliage displacement pass
addedAdded contact shadows option to graphics quality menu

The first info on the new human NPCs, optimizations, and more.

  • New sound for the dropbox and mailbox

  • Added skinwarmup convar (toggles skin steps in loading screen)

  • Added skin download and processing step to loading screen

  • Added instancing to foliage displacement pass

  • Added contact shadows option to graphics quality menu

  • Consider pitch randomization when calculating sound length

  • Fixed import settings on airdrop flight sound

  • Fixed animals spawning a bunch of invisible footprints

  • Fixed some decals having instancing disabled

  • Tree colliders count as grounded in the server side player movement checks

  • Barefoot footstep polish

  • Misc sound level and mix tweaks

  • More metal melee impact polish

  • Updated EAC

  • Reduced maxrpcspersecond default value to 200

  • Consumable items try to go straight to belt when picked up

  • Stackable items prefer item containers that already contain other items of their type when picked up

  • Added back far terrain mixing on highest shader quality level (600)

Source

Steam News / 15 June 2017

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