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Steam News8 June 20179y ago

Devblog 163

Recoil fixes, buckshot changes, optimisation, and more. Polished metal melee weapon impacts Misc minor sound and mix tweaks AK47 Horizontal Recoil slightly increased AK47 Maximum Aimcone slightly reduced DBS aimcone red

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes8 additions19 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Server
  • Fixes
  • Performance
changedRecoil fixes, buckshot changes, optimisation, and more.
changedPolished metal melee weapon impacts
changedMisc minor sound and mix tweaks
changedAK47 Horizontal Recoil slightly increased
changedAK47 Maximum Aimcone slightly reduced
changedDBS aimcone reduced

Recoil fixes, buckshot changes, optimisation, and more.

  • Polished metal melee weapon impacts

  • Misc minor sound and mix tweaks

  • AK47 Horizontal Recoil slightly increased

  • AK47 Maximum Aimcone slightly reduced

  • DBS aimcone reduced

  • DBS recoil reduced

  • Eoka aimcone reduced

  • Handmade Shell does 9 damage instead of 7

  • Handmade Shell spread increased slightly

  • Handmade Shell Pellet velocity decreased

  • Shotgun Slugs are now half price

  • Buckshot max effective distance increased to 40m

  • Shotgun Pellet grouping weighted to the center slightly

  • Automatic Weapons have slight center weighting for automatic shots

  • Added server.woundingenabled ConVar. When false players always die

  • Fixed Thompson having wrong screenshake effect

  • Fix npcs spamming footstep effects when moved long distances in a single frame

  • Fixed bug where aimcone was using spherical math instead of circular

  • Fixed viewmodel flickering when spamming RMG

  • Fixed viewmodel going crazy when ADS immediately after weapon deploy

  • Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory

  • Added additional DOS protection to server

  • Added maxrpcspersecond server convar

  • Added maxtickspersecond server convar

  • Added maxcommandspersecond server convar

  • Added P2P flooding protection to client

  • Added maxpeerspersecond client convar

  • Optimized several client side commands related to entity lookups

  • Tweaked scale of small clutter rocks

  • Optimized anisotropic filtering on textures and skins

  • Optimized and trilinear filtering on skins

  • Optimized deferred decals using instancing

  • Silenced TrackID error when DLL was not found

  • Fixed item info showing up as null when destroying world items

  • Added transform caching to deferred decals

  • Eliminated garbage allocations on several dictionary keys

  • Deleted unused third party assets (download size)

  • Fixed broken reflections on Hapis rivers

  • Reduced intensities on some emissive materials

  • Fixed hurt effect looking too bright

  • Fixed lighting on torch, campfire and furnace

  • Fixed deferred mesh decals; e.g. numbers on harbor cranes

  • Fixed laser pointer emissive blobs and beam intensity

Source

Steam News / 8 June 2017

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