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Steam News1 June 20179y ago

Devblog 162

Wipe day brings a better Hapis, reworked gunplay, drop boxes, and more. Support for global per-sound voice limiting New shotgun trap sounds Additional info on world item server logs Server side held item deploy time ver

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes6 additions21 changes5 removals
  • Gameplay
  • UI and audio
  • Server
  • Security
  • Maps
  • Balance
changedWipe day brings a better Hapis, reworked gunplay, drop boxes, and more.
changedSupport for global per-sound voice limiting
addedNew shotgun trap sounds
changedAdditional info on world item server logs
changedServer side held item deploy time verification
changedServer side cooldown verification for medical tools

Wipe day brings a better Hapis, reworked gunplay, drop boxes, and more.

  • Support for global per-sound voice limiting

  • New shotgun trap sounds

  • Additional info on world item server logs

  • Server side held item deploy time verification

  • Server side cooldown verification for medical tools

  • Player hack reports now log on server

  • Sleeping bag now has item condition

  • Server side violations now report to EAC

  • Wooden ladder now has item condition

  • Wooden logs can be harvested for wood

  • All cacti can be harvested for cloth and cactus flesh

  • Ore objects now support entity pooling

  • Ores in the arid biome are slightly covered in sand (similar to snow in the arctic biome)

  • Added moon phases back

  • HapisA new high-end Radtown that can spawn some of the best loot.
  • Hapis: A bunch of Recyclers and Repair Benches.

  • Hapis: A few mines where you can find ore nodes and mining-specific loot.

  • Recoil Compensation ( can be disabled with player.recoilcomp false)

  • Standardized view shake for all bullet weapons

  • Added DropBox - External one way depository

  • Hapis: Numerous lonewolf/small group caves scattered around the map.

  • Hapis: Stranded convoy with loot on the north-eastern road.

  • HapisReworked the entire west coast, and some of the inland areas.
  • Hapis: Forest density improvements.

  • HapisReworked the rivers.
  • Hapis: A better waterfall.

  • Hapis: More loot overall in the various radtowns.

  • Hapis: Various other minor improvements.

  • Moved meshes to their own asset bundle

  • Moved viewmodels to the main asset bundle

  • Changed server save file extension from .map.sav to .sav

  • Client side objects no longer have useless nav mesh obstacle components on them

  • Tweaked clutter rock scale so they're not as easily confused with collectibles

  • Skinned items now show their correct icons even with itemskins set to false

  • Moved powerline poles to world layer

  • Doubled floor spike health

  • Pump Shotgun costs 5 less HQM

  • Laser Sight costs 5 less HQM

  • Laser Sight removes aim sway instead of aimcone

  • Laser Sight slightly reduces hip aimcone

  • Thompson costs 10 less HQM

  • Rocket Launcher can fire 50 rockets instead of 20 before breaking

  • Mailbox has a Submit button

  • Can no longer right click to deposit mail items directly into mailbox storage

  • Fixed gloss slider not working on roadsign armour in the workshop

  • Resources now longer occasionally spawn inside of each other

  • Fixed repair being free on some objects

  • Aimcones are actually Conical instead of Square (20% more accurate weapons)

  • Fixed speedhack false positives when sliding down mountains

  • Fixed a number of monument interaction issues that only occurred after a fresh wipe

  • Fixed some situations where you could fall through the terrain near military tunnels

  • Removed some tiny trees from the spawn table

  • Fixed over-bright particle effects

  • Fixed skin tones too dark compared to previous weeks

  • Fixed miner hat light intensity

  • Fixed heli damage smoke effect lighting

  • Fixed heli and cargo plane rotor lighting

  • Fixed effect.bloom toggling effect instead of switching quality

  • Removed secondary light reflections on water; e.g. furnace, campfire

Source

Steam News / 1 June 2017

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