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Steam News18 May 20179y ago

Devblog 160

Shotgun traps, optimisations, and more. Fixed distant see-through walls when using TSSAA or MB Fixed AI “look rotation viewing vector is zero” error Optimized building decay processing on the server Decay now applies to

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions5 changes0 removals
  • Fixes
  • Server
  • Gameplay
  • Store
  • Balance
fixedFixed distant see-through walls when using TSSAA or MB
fixedFixed AI “look rotation viewing vector is zero” error
changedOptimized building decay processing on the server
changedMoved most remaining invokes to the optimized invoke handler
changedFloor spikes block foundation placement similar to barricades
changedWindow bars and embrasures now store item condition

Shotgun traps, optimisations, and more.

  • Fixed distant see-through walls when using TSSAA or MB

  • Fixed AI “look rotation viewing vector is zero” error

  • Optimized building decay processing on the server

  • Decay now applies to all twig building blocks

  • Moved most remaining invokes to the optimized invoke handler

  • Can place floor grills and floor frames above large furnace

  • Floor spikes block foundation placement similar to barricades

  • Window bars and embrasures now store item condition

  • Window bars and embrasures lose half their health when picked up

  • Added Shotgun Trap

  • Fixed Planner leak (50k entities saved on large servers)

  • Flame turrets can be placed closer to walls (viability in airlocks)

  • Fixed some older item skins not working

Source

Steam News / 18 May 2017

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