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Steam News9 February 20179y ago

Devblog 147

Vending machines and armoured door hatches are finally in, a further look at the upcoming overgrowth and bunker clutter, and more.

Full notes

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What changed

10 fixes4 additions9 changes1 removal
  • UI and audio
  • Fixes
  • Performance
  • Server
  • Gameplay
  • Security
addedAdded new flame turret sounds
addedAdded placement sounds to more deployables
changedPolished a bunch of existing deployable placement sounds
fixedFixed UV errors on the metal chest plate
fixedFixed skinning errors on the female torso
fixedFixed random physics crash on server startup when loading big saves

Vending machines and armoured door hatches are finally in, a further look at the upcoming overgrowth and bunker clutter, and more.

  • Added new flame turret sounds

  • Added placement sounds to more deployables

  • Polished a bunch of existing deployable placement sounds

  • Fixed UV errors on the metal chest plate

  • Fixed skinning errors on the female torso

  • Fixed random physics crash on server startup when loading big saves

  • Pause server manager (AI, stability, networking) while initializing the world

  • Refresh collider grid after initializing conditional models (server)

  • Refresh renderer grid in loading screen (client)

  • Improved anti hack system (mostly fly hack detection)

  • Made debug draw console commands admin only

  • Fixed exploit to craft uncraftable items via console

  • Improved lowest shader level

  • Deployed dynamic occlusion culling

  • Bolt rifle world model & prefab optimisation

  • Longsword world model & prefab optimisation

  • Waterpipe shotgunworld model & prefab optimisation

  • Ak47 world model & prefab optimisation

  • Salvaged cleaver world model & prefab optimisation

  • Beancan world model & prefab optimisation

  • Stone spear world model & prefab optimisation

  • Water bucket world model & prefab optimisation

  • Bow world model & prefab optimisation

  • Hatchet world model & prefab optimisation

  • Bandage world model & prefab optimisation

  • Pickaxe world model & prefab optimisation

  • Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower

  • Fixed wooden door skin not working

  • Added entity.deleteby(steamid) to delete all player's entities

  • All player's entities are removed when they're EAC banned

  • Fixed error when opening steam inventory screen

  • Fixed workshop being broken (tag case sensitivity)

  • No fall damage when falling into shoulder height water

  • Flame Turret network optimization

  • Flame turret fireballs slow damage even more

  • Large Furnace has on/off controls on its loot panel

  • Large Furnace can only be accessed from its alcoves

  • Fixed Chocolate bar missing eat sound

  • Fixed Granola bar missing eat sound

  • Paper cost reduced to 5

  • Armored doors have functioning hatches

  • Added Vending Machine

  • Codelock light color fixes

  • In-Home streaming now functional (mouse clicks)

  • Steam Controller now functional (mouse clicks)

Source

Steam News / 9 February 2017

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