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Steam News26 January 20179y ago

Devblog 145

The first signs of overgrowth, our remake of the old intro music, crafting time reductions, and more. Downgraded to Unity 5.4.

Full notes

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What changed

14 fixes2 additions9 changes1 removal
  • Fixes
  • Server
  • Gameplay
  • Store
  • UI and audio
  • Workshop
fixedFixed item ownership memory pooling
fixedFixed minor memory leak on server join
fixedFixed garbage collections from cave triggers
fixedFixed exception when removing locks with thrown items stuck in them
fixedFixed entity bounds issues on collectables
fixedFixed server entity leak when dropped item falls out of world bounds

The first signs of overgrowth, our remake of the old intro music, crafting time reductions, and more.

  • Downgraded to Unity 5.4.2f2

  • Fixed item ownership memory pooling

  • Fixed minor memory leak on server join

  • Fixed garbage collections from cave triggers

  • Fixed exception when removing locks with thrown items stuck in them

  • Fixed entity bounds issues on collectables

  • Fixed server entity leak when dropped item falls out of world bounds

  • Fixed thrown items sometimes appearing at wrong position when parent is destroyed

  • Fixed floating attachments when picking up weapons

  • Fixed rare exception when writing empty streams to network

  • Fixed error when clearing the memory pool

  • Fixed some unused components not being stripped from client / server builds

  • Added “free” console command (frees all possible memory)

  • Fixed skins not working

  • Fixed bow/crossbow double shot sound

  • Fixed rare sound NRE

  • New Recycler sounds

  • Distant gunshot polish

  • Explosion polish

  • Misc minor sound fixes and mix tweaks

  • Stone hatchet world model optimisation

  • Salvaged hammer world model optimisation

  • Rocket launcher world model optimisation

  • Pump shotgun world model optimisation

  • Revolver world model optimisation

  • Slightly reduced cost of waterpipe

  • Reduced cost of double barrel

  • Removed gear cost from landmine

  • Reduced blade cost of metal barricade

  • Reduced stone cost of stone/concrete barricades

  • Oil barrels also produce a small amount of low grade fuel

  • Reduced recycler volume slightly but increased radius

  • Slightly nerfed meat food items

  • Buffed corn/pumpkin food yield

  • Visual plant hydration via tinting

  • Reworked plant water yield - x water over y time = z yield

  • Minimum 2 clones from plants

  • Quartered arrow crafting time

  • Halved bolt/ak/sar/smg/sap/thompson crafting time

  • Lowered beartrap crafting time

  • Lowered autoturret crafting time

  • F1 grenade is mainly antipersonnel now, barely any construction damage

  • F1 grenade much cheaper and doesn't require a spring

  • F1 grenade quicker throw time/snappier feeling

Source

Steam News / 26 January 2017

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