HomeGamesUpdatesPricingMethodology
Steam News12 January 20179y ago

Devblog 143

Nicer junk, further optimisation, loot table fixes, and more. Optimized reverb zones Optimized sound recycling Increased Ceiling Light Brightness Reduced water bucket metal cost Added purple loot box Ceiling lights no l

Full notes

Full Rust update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions15 changes5 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
  • Security
changedOptimized reverb zones
changedOptimized sound recycling
changedIncreased Ceiling Light Brightness
changedReduced water bucket metal cost
addedAdded purple loot box
removedCeiling lights no longer turned off by water

Nicer junk, further optimisation, loot table fixes, and more.

  • Optimized reverb zones

  • Optimized sound recycling

  • Increased Ceiling Light Brightness

  • Reduced water bucket metal cost

  • Added purple loot box

  • Ceiling lights no longer turned off by water

  • Increased oil barrel yield but decreased oil barrel spawn frequency

  • Plants grow faster in Planter Boxes

  • Plants have an increased yield when consistently exposed to water

  • Plants do not grow very fast in shade but much quicker in sunlight

  • Plants grow much faster under ceiling lights

  • Corpse Flies no longer fullbright at night

  • Wood armor cloth cost removed

  • Junkpiles spawns have new variants

  • RPC optimizations

  • Clientside menu optimizations

  • Clientside HUD optimizations

  • Ragdolls move more smoothly

  • Fixed player movement issues, especially jumping

  • Removed unused components from animals

  • Optimized particle effect spawns using prefab pooling

  • Optimized decal spawns using prefab pooling

  • Fixed impact particle effects not playing

  • Reduced client side rigidbody count by 70%

  • Removed unused complex colliders from the local player

  • Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects

  • Fixed layers on the bunker room placeholder art (building exploit)

  • Fixed -window-mode exclusive

  • Optimized all loot prefabs

  • Optimized some static rock rendering distances

  • Added new truck variants

  • Fixed player preview not working in some cases

  • Fixed code lock lights wrong in some cases

  • Fixed rocks changing overall tint when moving

  • Optimized deferred mesh decals

Source

Steam News / 12 January 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.