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Steam News17 November 20169y ago

Devblog 136

A bunch of balancing and fixes, the harbour is coming together, and more. Improved bullet flyby playback Fixed occlusion weirdness on a few sounds Fixed a few weapons playing 3rd person reload sounds on deploy Tiny bit

Full notes

Full Rust update

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What changed

6 fixes2 additions9 changes3 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
  • Security
changedImproved bullet flyby playback
fixedFixed occlusion weirdness on a few sounds
fixedFixed a few weapons playing 3rd person reload sounds on deploy
changedTiny bit of misc sound polish
changedReduced stuttering near bases
addedAdded Water Bottle viewmodel

A bunch of balancing and fixes, the harbour is coming together, and more.

  • Improved bullet flyby playback

  • Fixed occlusion weirdness on a few sounds

  • Fixed a few weapons playing 3rd person reload sounds on deploy

  • Tiny bit of misc sound polish

  • Reduced stuttering near bases

  • Added Water Bottle viewmodel

  • Removed ability to menu-drink from bota bag/water bottle

  • Revolver refire rate increased

  • Revolver aimcone increased

  • Revolver damage decreased very slightly

  • Combat log includes timestamp

  • Fixed some issues with pool.mode set to 2

  • Set pool.mode to 2 by default

  • Shelves can no longer be placed on deployables

  • Pumpkins can no longer be stacked

  • Made projectile anti hack stricter

  • Fixed rendering layers on some trees

  • Fixed client side socket handles sometimes not being destroyed

  • Fixed a small client side coroutine memory leak

  • Added pooling support to client side lock entities

  • Optimized player model and name tag scripts

  • Made debug.ambientvolumes dev-only (potential exploit)

Source

Steam News / 17 November 2016

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