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Steam News27 October 20169y ago

Devblog 133

First look at the new harbour, a step closer to the new component system, and more.

Full notes

Full Rust update

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What changed

1 fix3 additions7 changes2 removals
  • Gameplay
  • UI and audio
  • Performance
  • Server
  • Store
  • Maps
addedFirst look at the new harbour, a step closer to the new component system, and more.
changedEliminated UI canvas overhead from grass displacement camera
changedStripped deployable component from entity instances (reduced memory usage)
removedRemoved client missing gib warning when not running in dev mode
removedRemoved server building privilege warning when not running in dev mode
fixedFixed skin lighting related issues

First look at the new harbour, a step closer to the new component system, and more.

  • Environment volumes now eliminate ambient light when underground

  • Eliminated UI canvas overhead from grass displacement camera

  • Converted some component getters to pooled lists (less GC)

  • Stripped deployable component from entity instances (reduced memory usage)

  • Removed client missing gib warning when not running in dev mode

  • Removed server building privilege warning when not running in dev mode

  • Muzzle Brake has less of a aimcone penalty

  • Fixed skin lighting related issues

  • Added opacity anti-aliasing to grass when TSSAA is enabled

  • Improved LR300 iron sights

  • All Pistols have drastically reduced draw time

  • Improved bolt action animations

  • Added map worldmodel + LODS

  • Now drops map model

  • Planner/map player anims

Source

Steam News / 27 October 2016

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